Difference between revisions of "Odamex"
From OdaWiki
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** possibly more! | ** possibly more! | ||
− | ''' | + | '''Map Editors''' |
* Inbuilt DEHACKED (*.deh) patch support (can also be externally applied via command line). | * Inbuilt DEHACKED (*.deh) patch support (can also be externally applied via command line). | ||
* BOOM map format support. | * BOOM map format support. | ||
− | ''' | + | '''Developers''' |
* Full, 100% source code available, based on the GNU GPLv2 license. | * Full, 100% source code available, based on the GNU GPLv2 license. | ||
Revision as of 03:14, 26 September 2006
Odamex is a free and open source port for the classic first-person-shooter Doom. Odamex's goal is to emulate the feel of and retain many aspects of the original Doom executables while offering a broader expanse of security features, personal configuration, gameplay options, and editing features. Odamex can run on a wide range of operating systems and hardware, so players should be able to play on almost any platform!
Features For
Gamers:
- Client and Server environment with in-game joining.
- Support for up to 16 simultaneous players.
- Five distinct game modes:
- Free for All
- Head to Head
- Team Deathmatch
- Capture the Flag
- Cooperative
- Auto WAD downloading from server and file checking (Now you know you have the right PWAD!)
- Server ingame WAD loading, can load IWAD/PWAD files so you don't have to stop your server!
- RCON (Remote Console) Support.
- Cheating and exploitation redundancy, no longer do you have to put up with cheaters!
- Additional higher-resolution video modes.
- Cross-platform launcher written using wxWidgets.
- System Independence, meaning it can run on:
- Windows
- Linux
- MacOSX
- FreeBSD
- Sun Solaris
- possibly more!
Map Editors
- Inbuilt DEHACKED (*.deh) patch support (can also be externally applied via command line).
- BOOM map format support.
Developers
- Full, 100% source code available, based on the GNU GPLv2 license.
Games
All of the following games are supported: