Difference between revisions of "Compiling using Code::Blocks"

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(Step 2: Getting MinGW)
(Conclusion)
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and go to the '''Build menu''' and click '''Rebuild workspace'''
 
and go to the '''Build menu''' and click '''Rebuild workspace'''
  
===Conclusion===
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===Step 6: Obtaining the runtime libraries===
  
Once its all built (and no errors have occurred), you should find some binary files located in the '''bin''' directory
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Once its all built (and no errors have occurred), you should find some binary files located in the '''bin''' directory.  The only thing that you're likely missing is the SDL and SDL_Mixer runtime libraries.  Download the Win32 library from [http://www.libsdl.org/download-1.2.php here] and [http://www.libsdl.org/projects/SDL_mixer/ here].  Also, make sure and copy odamex.wad to the '''bin''' directory as well.
and these are ready to use.
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==Linux==
 
==Linux==

Revision as of 15:21, 9 November 2006

Overview:


The ODAMEX Source package comes with a variety of project and workspace files.

This tutorial will show you how to build ODAMEX using the Code::Blocks IDE.

Windows

Step 1: Getting Code::Blocks

You can download Code::Blocks from its website here: Code::Blocks. Be sure to get the 'latest nightly build, and not Release Canadate 2 as this is the one that works with the current project files.

Step 2: Getting MinGW

This step is only required if you are using the Code::Blocks nightly builds. Once an official Code::Blocks package is released (rc3 or 1.0), MinGW will be included with Code::Blocks and you can skip this step.

You need the latest version of MinGW from this website. You need the latest stable versions of the following packages...

  • mingw-runtime
  • w32api
  • binutils
  • gcc
  • g++

Downlaod all of them and extract them to C:\cygwin. If you're using windows and don't have an archiver capable of handling tar.gz files, stop living in the stone age and download 7-zip. If you are compiling Odamex for the purpose of debugging, grab gdb as well.

Step 3: Required Libraries

For ODAMEX to successfully compile, you must obtain some libraries for it, which are:

SDL Development Libraries

You can get the latest version of SDL here

Unzip the appropriate archive (SDL-devel-1.2.11-mingw32.tar.gz as the time of this writing) onto the desktop (don't worry, it comes in its own tidy little folder). Copy the bin, include and lib folders from the archive and paste them into your C:\MinGW directory.

SDL_mixer Development Libraries

You can get the latest version of SDL_mixer here

Unzip the appropriate archive (SDL_mixer-devel-1.2.7-VC6.zip as the time of this writing) onto the desktop (don't worry, it comes in its own tidy little folder). Copy the include and lib folders from the archive and paste them into your C:\MinGW directory.

Step 4: Getting the source code for ODAMEX

The source code can be obtained through the website or from the SVN repository using an svn client. For Windows, we recommend tortoisesvn. For linux and other platforms, you can use the standard svn tools.

Step 5: Compiling the ODAMEX source code

After you've extracted the source code to a directory, open the workspace file (currently named odamex.workspace) and go to the Build menu and click Rebuild workspace

Step 6: Obtaining the runtime libraries

Once its all built (and no errors have occurred), you should find some binary files located in the bin directory. The only thing that you're likely missing is the SDL and SDL_Mixer runtime libraries. Download the Win32 library from here and here. Also, make sure and copy odamex.wad to the bin directory as well.

Linux

Unfortuniatly, we do not support building Odamex in Code::Blocks under Linux at this time. This is due to the fact that Odamex's project files were created with nightly builds of Code::Blocks, which are incompatable with the latest version avalable for Linux (Release Canadate 2). Please see Compiling using a Makefile for more information on how to compile Odamex under Linux.

External Links