Difference between revisions of "Compiling using Xcode"

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(Opening the project)
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[[Image:Xcode.jpg|thumb||Screenshot of the odamex Xcode project]]
 
[[Image:Xcode.jpg|thumb||Screenshot of the odamex Xcode project]]
 
 
  
 
You can open "odamex.xcodeproj" with Xcode (development environment distributed with Apple's OSX).  In the project window (shown in screenshot), you can choose a target to attempt to build from the dropdown box in the upper-left corner.  If you get build errors on a release version, please make sure you have the frameworks for SDL & SDL_mixer installed (described below).
 
You can open "odamex.xcodeproj" with Xcode (development environment distributed with Apple's OSX).  In the project window (shown in screenshot), you can choose a target to attempt to build from the dropdown box in the upper-left corner.  If you get build errors on a release version, please make sure you have the frameworks for SDL & SDL_mixer installed (described below).
  
 
Instructions for building the launcher on Mac OS X do not currently exist (to my knowledge) because there is a lack of a simple framework for wxwidgets on Mac OS X.  wxWidgets needs to be built from source, and there's a good number of headaches that can go with that.
 
Instructions for building the launcher on Mac OS X do not currently exist (to my knowledge) because there is a lack of a simple framework for wxwidgets on Mac OS X.  wxWidgets needs to be built from source, and there's a good number of headaches that can go with that.
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Side note:
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If you run the release builds from xcode, you have a good chance of causing a bus error that does not appear when you simply launch the program from finder (or however else).
  
 
== Required frameworks ==
 
== Required frameworks ==

Revision as of 20:20, 24 February 2007