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As of now, binary packages are avalable on the Windows and OS X platforms. For all other platforms, please refer to How to build from source for compiling instructions for your operating system. Binary packages are built from various SVN snapshots, and the source is a tarballed version of SVN snapshots as well. Please note that ss of AlexMax 14:27, 23 January 2007 (CST), the releases are slightly out of sync, with the Mac version being SVN revision 73, while the Windows release and source tarball are SVN revision 35.
Contents
Downloading Odamex
Clicking on any of the operating system icons on the top right hand corner of the web page will take you to the sourceforge download page for the most recent binary or source tarball release for your platform.
Installing Odamex
Windows
Simply unzip the file into its own directory.
OS X
Extract the package, step though the installer. You'll need to enter the administrator password when prompted. To run odamex, navigate to the "/Applications/Odamex" folder.
Installing a Doom Resource file
Odamex requires at least one of the following resource files, called IWAD's, in order to run.
Resource | Title | Version | Availability |
---|---|---|---|
DOOM1.WAD | Doom 1: Knee-Deep in the Dead | v1.9 |
shareware |
DOOM.WAD | Ultimate Doom | v1.9 |
commercial |
DOOM2.WAD | Doom II | v1.9 |
commercial |
TNT.WAD | Final Doom: TNT Evilution | v1.9 |
commercial |
PLUTONIA.WAD | Final Doom: The Plutonia Experiment | v1.9 |
commercial |
FREEDOOM.WAD | FreeDoom | v0.5 |
free |
The version number is important. There are several versions of most of these resource files floating around, and resources from one version may not work with another, so for consistencies sake the latest version is assumed. If you have a copy of Doom Collectors Edition or a version of Ultimate Doom or Doom 2 that is for Windows 95, then you are using the latest version of those resource files. If you have a copy of Doom or Doom 2 for DOS, please patch your resource file to the latest version. The WAD file is the only file that you need, once your game is fully patched, the other files are useless and can be discarded.
Once you have the resource files you want, there are two methods of using the file with Odamex:
- Copy the WAD files we wish to use into the Odamex directory. This is a bit of a kludge, but it works if you're in a hurry.
- Copy the resource files into their own directory, and set the DOOMWADDIR environment variable to this directory. This is the prefered way of using WAD files, as it not only keeps WAD files and program files seperate, it's also recognized by many other source ports as well. Please refer to your operating systems documentation for instructions on how to set environment variables.
Running Odamex
Odamex comes with three binary executables
- odalaunch: This is the official Odamex Launcher. Most likely, this is what you will want to use.
- odamex: This is the Odamex executable. If you want to hop directly into the program for testing purposes, this is what you want. Please note that there is no "listen server" functionality at this time, and you must connect to a dedicated server to actually play a game.
- odasrv: This is the dedicated server executable.