Capture The Flag

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Revision as of 05:38, 6 August 2010 by Ralphis (Talk | contribs) (Relevant Teamplay CVARs)

For an explanation of the gamemode, refer to How to Play.

CTF Server Settings

ctf_flagtimeout

Usage: ctf_flagtimeout (#)

This cvar determines how long it takes for a flag to be automatically returned to its pedestal. To timeout, the flag must be off its pedestal and not be held by a player.

The value is measured in tics as opposed to seconds. In the Doom engine, 35 tics is equal to one second. Therefor, if the desired timeout time is 5 seconds, you would multiply 35 by 5. This results in 5 seconds = 175 tics. Default value is 600 (roughly 17 seconds).

If this cvar is set to 0, the flag will never be returned in a timeout. This should only be used on maps with no places that the flag can get stuck permanently (voids, lava pits, etc). Use with caution.

ctf_flagathometoscore

Usage: ctf_flagathometoscore (0-1)

This cvar determines what conditions a team can score under. If set to 0, a team can score by passing the enemy flag over their pedestal regardless of their own flag's current position. If set to 1 (default), a team's flag must be on their pedestal to score.

ctf_manualreturn

Usage: ctf_manualreturn (0-1)

This cvar changes the behavior of how a flag is returned by a player. If set to 0 (default), simply touching your own flag away from its pedestal will return it automatically and instantly.

If set to 1, a player will be required to manually return their flag to their pedestal. Note that under these conditions, a player can carry both their own flag and the enemy flag at the same time.


Relevant Teamplay CVARs

For more information on relevant teamplay cvars, see sv_gametype.