Hacker's Guide
From OdaWiki
						
						Code structure
Conventional file prefix
- am_*: automap related code
 - c_*: console related code
 - cl_*: client only code
 - d_*: game/net code
 - f_*: finale related code
 - g_*: game related code
 - hu_*: hud related code
 - i_*: system/hardware dependant code
 - m_*: ???
 - p_*: game/object related code
 - r_*: render related code
 - s_*: sound related code
 - sv_*: server only code
 - st_*: ???
 - v_*: video related code
 - wi_*: intermission related code
 - z_*: memory allocation related code
 
Files of interest
- i_main.cpp: application entry point
 
Style and guidelines
- Avoid C style strings. Replace them with C++ types where it is safe to do so.
 - Code defensively and securely
 - Do not add globals
 - Code for clarity
 - Maintain traditional naming conventions
 - Respect existing code