Overview
This is the Odamex Launcher protocol, which will help developers develop custom launchers in other programming languages This protocol uses UDP Datagram sockets
Types used
These are the types used in this specification
Type name | Range | Size |
---|---|---|
Signed Integers | ||
char | -128 to 127 | 8-bit |
short | -32768 to 32767 | 16-bit |
int | -2147483648 to 2147483647 | 32-bit |
Unsigned integers | ||
byte | 0 to 255 | 8-bit |
word | 0 to 65535 | 16-bit |
long | 0 to 4294967295 | 32-bit |
Strings | ||
string | ASCIIZ | null terminated |
Other | ||
bool | byte (1 or 0) | boolean |
Keywords:
> = Sent to
+ = Array of information
X = Any value
Specifications
Master server list request
Type | Data | Description |
---|---|---|
Launcher > Master | ||
int | 777123 | Request |
Master > Launcher | ||
int | 777123 | Response |
short | X | Server count |
byte | X | +Server IP 1 |
byte | X | +Server IP 2 |
byte | X | +Server IP 3 |
byte | X | +Server IP 4 |
short | X | +Server Port |
Server Information Request
Type | Data | Description |
---|---|---|
Launcher > Server | ||
int | 777123 | Request |
Server > Launcher | ||
int | 5560020 | Response |
int | X | Verification data |
string | X | Server Name |
byte | X | Players in server |
byte | X | Maximum players |
string | X | Current map |
byte | X | PWAD count |
string | X | *PWAD name(s) |
byte | X | Game type |
byte | X | Skill level |
bool | X | Teamplay? |
string | X | *Player name (amt = numplayers) |
short | X | *Player frags |
int | X | *Player ping |
byte | X | *Player team |
string | X | *PWAD MD5 hashes (amt = numpwads) |
bool | X | CTF mode? |
string | X | Server Website address |
int | X | Teamplay/CTF score limit (if teamplay AND/OR CTF enabled) |
bool | X | Blue team? |
int | X | Blue score (if team enabled) |
bool | X | Red team? |
int | X | Red score (if team enabled) |
bool | X | Gold team? |
int | X | Gold score (if team enabled) |