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As of now, binary packages are avalable on the Windows and OS X platforms. For all other platforms, please refer to How to build from source for compiling instructions for your operating system.
Contents
Downloading Odamex
Clicking on any of the operating system icons on the top right hand corner of the web page will take you to the sourceforge download page for the most recent binary or source tarball release for your platform.
Installing Odamex
Windows
Simply unzip the file into its own directory.
OS X
Extract the package, step though the installer. You'll need to enter the administrator password when prompted. To run odamex, navigate to the "/Applications/Odamex" folder.
Installing a Doom Resource file
Odamex requires at least one of the following resource files, called IWAD's, in order to run.
Resource | Title | Version | Availability |
---|---|---|---|
DOOM1.WAD | Doom 1: Knee-Deep in the Dead | v1.9 |
shareware |
DOOM.WAD | Ultimate Doom | v1.9 |
commercial |
DOOM2.WAD | Doom II | v1.9 |
commercial |
TNT.WAD | Final Doom: TNT Evilution | v1.9 |
commercial |
PLUTONIA.WAD | Final Doom: The Plutonia Experiment | v1.9 |
commercial |
FREEDOOM.WAD | FreeDoom | v0.5 |
free |
The version number is important. There are several versions of most of these resource files floating around, and resources from one version may not work with another, so for consistencies sake the latest version is assumed. If you have a copy of Doom Collectors Edition or a version of Ultimate Doom or Doom 2 that is for Windows 95, then you are using the latest version of those resource files. If you have a copy of Doom or Doom 2 for DOS, please patch your resource file to the latest version. The WAD file is the only file that you need, once your game is fully patched, the other files are useless and can be discarded.
Once you have the resource files you want, there are two methods of using the file with Odamex:
- Copy the WAD files we wish to use into the Odamex directory. This is a bit of a kludge, but it works if you're in a hurry.
- Copy the resource files into their own directory, and set the DOOMWADDIR environment variable to this directory. This is the prefered way of using WAD files, as it not only keeps WAD files and program files seperate, it's also recognized by many other source ports as well. Please refer to your operating systems documentation for instructions on how to set environment variables.