Difference between revisions of "Hacker's Guide"

From OdaWiki
(Getting Started)
(Conventional file prefix)
Line 20: Line 20:
 
* '''s_*''': sound related code
 
* '''s_*''': sound related code
 
* '''sv_*''': server only code
 
* '''sv_*''': server only code
* '''st_*''': ???
+
* '''st_*''': ??? (mostly hud render related code)
 
* '''v_*''': video related code
 
* '''v_*''': video related code
 
* '''wi_*''': intermission related code
 
* '''wi_*''': intermission related code

Revision as of 02:56, 26 September 2006

Getting Started

You'll want to have a look at our svn and bugs pages.

Code structure

Conventional file prefix

  • am_*: automap related code
  • c_*: console related code
  • cl_*: client only code
  • d_*: game/net code
  • f_*: finale related code
  • g_*: game related code
  • hu_*: hud related code
  • i_*: system/hardware dependant code
  • m_*: ???
  • p_*: game/object related code
  • r_*: render related code
  • s_*: sound related code
  • sv_*: server only code
  • st_*: ??? (mostly hud render related code)
  • v_*: video related code
  • wi_*: intermission related code
  • z_*: memory allocation related code

Files of interest

  • i_main.cpp: application entry point

Style and guidelines

  • Avoid C style strings. Replace them with C++ types where it is safe to do so.
  • Code defensively and securely
  • Do not add globals
  • Code for clarity
  • Maintain traditional naming conventions
  • Respect existing code

Networking

Odamex uses UDP