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Topic: ZDuCTF Conversion  (Read 8384 times)

Offline Hekksy

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ZDuCTF Conversion
« on: May 18, 2012, 01:09:10 »
I am currently in the process of converting zductf to the CTF standard so that it can work in Odamex. So far its as easy as opening each map in db2 and using find/replace to convert the things. I also plan to update the textures to use the Odamex logo banners from Anthology.

One thing I also want to do is fix any bugs that were in the old version. Does anyone know of any maps with major issues?
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Offline Drayko

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Re: ZDuCTF Conversion
« Reply #1 on: June 19, 2012, 01:38:10 »
What usually has to change from something made for ZD?

Offline Hekksy

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Re: ZDuCTF Conversion
« Reply #2 on: June 23, 2012, 05:59:06 »
ZD had an old CTF standard that involved using red and blue keycards for flags and red and blue particle fountains for player starts. Odamex does not support this because a CTF Standard was established years ago between ZDaemon and Skulltag to make maps that were compatible with both source ports. Odamex also supports this standard.
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