Greetings, fellow DOOMers!
Myself and my friends have searched HIGH and LOW for decent online DOOM communities, paying close mind to those who are smaller (not Zdeamon).
The software is excellent, and deathmatch is very smooth!
My friends and I look forward to getting to know your community and all it's members much much better.
You may be curious as to how we've come to your little neck of the internet!
You have a player who knows us named "KillerKittyKat" or Kristen. We asked her which community she plays DOOM with, and if they enjoy Co-op and Death match. Thus, she said Odamex!
For a month now, my friends and I (4 people) have been working on our very first DOOM II project. The current title in America and english speaking countries is Projekt Xero.
It will include a 32 megawad single player and coop compatible file (coop is planned to be added in, and made tough)
Also included will be a 10 level (or more) death match only wad with maps based on and themed around chosen levels of the single player file.
My friends and I wanted this community to be the first to see the project aside from "Wads In Progress" and are looking for feedback thus far on the single player (and later, coop compatible) files as we progress, if that's okay.
Currently it is being designed for ZDoom and because of this, we also have questions regarding your engine.
Does it play nice with Zdoom? If not, we've only finished one map and it isn't too late to turn back and change the engine compatibility. Coop and deathmatch for this community is an important part of our project's creation. Any help would be GREATLY appreciated!
List of features (When it's done)
All new 32 level single player wad file complete with secret levels and an all new story (when it's done)
Coop compatibility (when it's done)
All new soundtrack composed by Abiageal O'Meara
Death match levels based on the stories, themes and layouts of single player levels (will be released alongside Projekt Xero single player/coop file)
Optional download of a version without level soundtracks for quick download (death match file included)
We've currently be using Abiageal O'Meara's Projekt Xero soundtrack in a low quality MP3 @ 128kbps for a small footprint. However, we realize some people may have slow internet and as there is a new song for each level the file may prove to be quite large (38 tracks).
We admit of course that the music does add a certain depth to the levels that is otherwise absent but alas, filesize is of course an issue.
Once we've figured out how to get Odamex working on the Macintosh again (minor update problems) we'll be seeing you in game and testing the wad with your engine as well!
For those of you whom are interested, please feel free to try the DEMO version of Projekt Xero found here:
http://www.freefilehosting.net/projektxerodemo1We will be posting on the forums as regularly as possible, getting envolved and things, but, should we be absent for a day or two (completely possible), feedback may be sent to the following address.
littletemplegroup@aol.com
For anything related to the soundtrack, Abiageal O'Meara can be reached at this address
abbey0237@gmail.com
If you'd like to see screenshots, please let us know! =)
Many thanks in advance and have a great day!
Blessings,
Kamila Zielinski, Elizavetta Zielinski, Marus Dudek and Valentine Zajac
EDIT:
After successfully getting Odamex to launch once again on OS X, we have concluded that major texture editing and the reconstruction of a bridge will have to be made in order to maintain compatibility for the Odamex engine.
In the mean time, people who want to test the currently uploaded file may do so by using the Zdoom engine to play! =)
EDIT2:
The file has been reuploaded and should work much friendlier with Odamex. However, there are probably still small bugs. One that is noticible is the exit pipe at the foot of the dam.
While walking along the dam to get to the end where the staircase down is, for some reason the pipe bleeds all over the place and we can't seem to find the cause. This doesn't happen in Zdoom and there appears to be no improper textures.
If someone with more knowledge on the workings of the Odamex engine has any idea, please do let us know as it is visually disturbing.