Message Boards

Topic: Bullet puffs bug  (Read 13680 times)

Offline Nes

  • Developer
  • Posts: 31
    • View Profile
Bullet puffs bug
« on: August 15, 2008, 20:32:48 »
http://doom.wikia.com/wiki/Bullet_puffs_do_not_appear_in_outdoor_areas

I'd fix it, but apparently it's a "doom2.exe tactic" by some people or something. Any particular reason why this shouldn't be fixed in Odamex?

Offline Nautilus

  • Posts: 22
  • Crezzy
    • View Profile
Re: Bullet puffs bug
« Reply #1 on: August 16, 2008, 20:39:17 »
If Odamex aims to preserve the essence and behavior of the original game and already does so by preserving bugs such as wall-running and the plasma bump, then I think it should stay.
This is the nuclear shakedown.

Offline Hekksy

  • Doomin' since '96
  • Administrator
  • Posts: 154
    • View Profile
Re: Bullet puffs bug
« Reply #2 on: August 17, 2008, 00:17:35 »
However those are all gameplay and physics changes that would effect gameplay, Naut.

I don't think there's anything wrong with fixing it since its only a cosmetic issue. Odamex will still feel like doom2.exe with or without the bug fixed.

I vote fixed.
« Last Edit: December 31, 1969, 18:00:00 by HeX9109 »
Join the Odamex Steam group! http://steamcommunity.com/groups/odamex
Check out the Odamex Discord as well: https://discord.gg/vHUu236

Offline Manc

  • Administrator
  • Posts: 77
  • Fist to the face!
    • View Profile
    • odamex.net
Re: Bullet puffs bug
« Reply #3 on: August 18, 2008, 11:33:07 »
I don't think there's anything wrong with fixing it since its only a cosmetic issue. Odamex will still feel like doom2.exe with or without the bug fixed.
It's a little more than just a "cosmetic issue".  Things that people may be used to seeing or not used to seeing when in certain maps IS a "gameplay" issue.  I'm not an expert on the subject but the argument could certainly be made.

For now I vote no on this until more research can be done.
Odamex Web Administrator

Offline Russell

  • Developer
  • Posts: 70
    • View Profile
Re: Bullet puffs bug
« Reply #4 on: August 18, 2008, 22:48:19 »
It's a little more than just a "cosmetic issue".  Things that people may be used to seeing or not used to seeing when in certain maps IS a "gameplay" issue.  I'm not an expert on the subject but the argument could certainly be made.

For now I vote no on this until more research can be done.

I agree, stuff like this shouldn't be messed with, as it also may affect demo compatibility.

Its also bit non-sensical because someone may create a bug report to add it back later on.

Sorry but I have to vote no.

Ant P.

  • Nobody
Re: Bullet puffs bug
« Reply #5 on: August 19, 2008, 15:15:12 »
It'd have to stay if it affects demos, but does anyone have a real-world example of this affecting gameplay?

Offline Nes

  • Developer
  • Posts: 31
    • View Profile
Re: Bullet puffs bug
« Reply #6 on: August 19, 2008, 15:47:35 »
I don't see how it affects demo compatability. All it affects is the display of a bullet puff.

Ant P.

  • Nobody
Re: Bullet puffs bug
« Reply #7 on: August 20, 2008, 03:42:34 »
Yeah, but it depends if the bit of code to do the animation changes the random number generator or not. Shouldn't do, but I haven't checked either.

Offline exp(x)

  • Posts: 10
    • View Profile
Re: Bullet puffs bug
« Reply #8 on: August 21, 2008, 12:37:24 »
Don't fix it.