Latest builds; should be faster for status/pain blending:
x64:http://bittwiddlers.org/ftp/jim/software/odamex/odamex-32bpp-e2f7ea9-x64.zipx86http://bittwiddlers.org/ftp/jim/software/odamex/odamex-32bpp-e2f7ea9-x86.zipChanges:Introduced `i_wait` cvar to control frame rate. Set to 0 to remove the 35fps rendering cap. Set back to 1 for original behavior.
Introduced `vid_vsync` cvar to control vsync. Default is 1.
Introduced `r_optimize` cvar to control which CPU vectorization features are used for status color blending. Use any one of "sse2", "mmx", "altivec", or "none". Use "detect" (default) to detect what's available and switch to the most optimal.
NOTE: Leaving `i_wait` at "1" (default) will help reduce CPU % and avoid overheating. Using it at "0" will help vid_fps report much more accurate (and not limited to 35) fps numbers.
If you have bad performance, please report the following pieces of information from the console (press ~):
vid_currentmode
i_wait
r_optimize
Also make sure `vid_fps` is "1" and read the number that appears on the bottom-left of the screen. When reporting fps, be sure you've got `i_wait` set to "0" to get numbers beyond 35fps.
Finally note what OS and which binary you're running (the ZIP filenames have 7-digit identifiers like "e2f7ea9" and a suffix like "-x64" or "-x86").