Thanks for the response, I admit I don't understand how the Static_Init info in the Wiki relates to my problem, and I'm sure it's just because I'm having trouble visualizing what the words are describing, so I'll tell ya what I got going on in the mean time.
EDIT: I think I'm getting Static_init now, I think the high stress level of the day blocked my concentration earlier. Still I'd like to understand how to do this without sky transfer, just so I know. Thanks!
My project will not be using any resources from DOOM in the end. All sounds, textures, and sprites are unique from DOOM, or shall be once I've done all the dirty work.
I have created a PNAME and TEXTURE file from the graphics I have loaded into the WAD. Also this is being designed with Odamex first and foremost. If I should break compatibility with GzDOOM, ZDOOM, or what have you, then so be it. Odamex has been my target source port since the beginning of this effort.
Since I am not using any DOOM resources, I did not allow SLADE to list them within Texture1. So what appears to be happening is that RSKY1 from the DOOMII.WAD is conflicting with the one in my pWAD. I tried to rename TEXTURE1 to TEXTURE2, but that just prevents the pWAD from loading.
EDIT: When I have the DOOMII texture names present in TEXTURE1, my RSKY1 works without fault, but TEXTURE1 generates errors when saving.
Any suggestions, would you like me to upload my work?
« Last Edit: July 23, 2013, 19:45:28 by XDelusion »
Logged
If we lost an eye we would be sad. So the Mother too is sad, and she'll end, and the world ends... - From the Heart of the World