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Topic: Netcode White Papers / Videos (Read 30907 times)
Dr. Sean
Developer
Posts: 69
G'd up from tha feet up
Netcode White Papers / Videos
«
on:
September 17, 2013, 17:55:40 »
As players often wonder how Client/Server games work "under the hood", I'm creating a small thread that lists some important white papers in the field of client/server game programming.
This paper describes the architecture of the TRIBES engine and subsequent TNL library.
http://www.pingz.com/wordpress/wp-content/uploads/2009/11/tribes_networking_model.pdf
Video and slides for similar information:
http://coderhump.com/austin08/
This paper describes Doom 3's architecture, which is an advancement over Quake 3 Arena.
http://mrelusive.com/publications/papers/The-DOOM-III-Network-Architecture.pdf
This paper describes the CounterStrike architecture and the specifically client prediction of position and latency compensation for weapons.
http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf
This video describes Halo's architecture, which is based heavily on the TRIBES architecture.
http://www.gdcvault.com/play/1014345/I-Shot-You-First-Networking
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Odamex Development Team Member
capodecima
Posts: 122
Brodamex Player
Re: Netcode White Papers / Videos
«
Reply #1 on:
September 18, 2013, 18:15:52 »
Some good material for long stoned winter nights. Thank you for it.
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Nautilus
Posts: 22
Crezzy
Re: Netcode White Papers / Videos
«
Reply #2 on:
November 18, 2013, 00:36:53 »
This is sweet. Thanks, doc.
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This is the nuclear shakedown.
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