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Topic: Netcode White Papers / Videos  (Read 30907 times)

Offline Dr. Sean

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Netcode White Papers / Videos
« on: September 17, 2013, 17:55:40 »
As players often wonder how Client/Server games work "under the hood", I'm creating a small thread that lists some important white papers in the field of client/server game programming.

This paper describes the architecture of the TRIBES engine and subsequent TNL library.
http://www.pingz.com/wordpress/wp-content/uploads/2009/11/tribes_networking_model.pdf
Video and slides for similar information: http://coderhump.com/austin08/

This paper describes Doom 3's architecture, which is an advancement over Quake 3 Arena.
http://mrelusive.com/publications/papers/The-DOOM-III-Network-Architecture.pdf

This paper describes the CounterStrike architecture and the specifically client prediction of position and latency compensation for weapons.
http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf

This video describes Halo's architecture, which is based heavily on the TRIBES architecture.
http://www.gdcvault.com/play/1014345/I-Shot-You-First-Networking



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Offline capodecima

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Re: Netcode White Papers / Videos
« Reply #1 on: September 18, 2013, 18:15:52 »
Some good material for long stoned winter nights. Thank you for it.

Offline Nautilus

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Re: Netcode White Papers / Videos
« Reply #2 on: November 18, 2013, 00:36:53 »
This is sweet. Thanks, doc.
This is the nuclear shakedown.