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Topic: Killing sprees  (Read 13658 times)

Offline Watermelon

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Killing sprees
« on: July 08, 2014, 15:46:07 »
These are killing sprees.
If there is input on this, that would be appreciated.
Right now it is fully operational, but I'd like further testing from people in a server (which I can do on my own because this is all clientside), and code review.

NOTE: The new files and diffs are all for the Client.

Some things to do:
- Add license at the top
- Maybe refactor the switch statements (though it is nice and clear what is what)
- Move the two byte declarations into the functions themselves so no variables are created on the stack
« Last Edit: July 08, 2014, 15:54:28 by Watermelon »

Offline Hekksy

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Re: Killing sprees
« Reply #1 on: July 08, 2014, 23:26:43 »
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! win32 build plz
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Offline Hekksy

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Re: Killing sprees
« Reply #2 on: July 10, 2014, 19:35:06 »
DOUBLE POST!

Actually I got my own Win32 build going. Here it is if anyone wants to check it out:

*POOP*

Also it is worth mention that if you use GCC builds of Odamex, I recently updated my GCC to the newest version and as such libstdc++-6.dll has been modified. I included it with my build as it is needed for Odamex to start. So you might want to create a new folder specifically for this installation

As of right now, here are things that need to be added in or fixed:

*The multis timing is a bit off. 3 seconds is standard?
*Add "name is on a killing spree"
*Add "name was looking good until he killed himself"
*Add "Name's killing spree was ended by name"
*Find a new location on the Y axis for the messages?
*Sometimes you will see "killing spree" again after dying recently after getting a killing spree
« Last Edit: July 10, 2014, 19:38:56 by HeX9109 »
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