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Topic: QZDoom software renderer for ODAMEX  (Read 13971 times)

Offline raven-05

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QZDoom software renderer for ODAMEX
« on: January 24, 2017, 09:17:58 »
QZDoom software renderer, has ability to render in 32bit color, truecolor, with true fading / fogging , has ability to do LINEAR magnification and minification like OpenGL do it, but in software mode, most exellent Doom Software rendered engine.

It would be great if this render will be used in this source port.

Offline capodecima

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Re: QZDoom software renderer for ODAMEX
« Reply #1 on: January 24, 2017, 09:41:40 »
butt, what are actually the pros of this renderer besides it has some fadding and fog abilities and it run on really HIGH fps...

Offline Hekksy

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Re: QZDoom software renderer for ODAMEX
« Reply #2 on: January 24, 2017, 18:28:21 »
Odamex has actually had a truecolor renderer for years, and it is faster than QZDoom's (imo).

The effects would be neat, but are not immediately needed and are definitely not a focus to any of the (very few) current developers.
Join the Odamex Steam group! http://steamcommunity.com/groups/odamex
Check out the Odamex Discord as well: https://discord.gg/vHUu236