Ralphis,
thank you for bringing Odamex to doom community. I'm glad to hear that this port uses csDooM technology. csDooM was really well balanced port, convenient to most of players. I wonder why it was not so popular. The 0.1 version is quite raw, but it shows great prospects imho. The opponents' images shake of course, but is is much much better than letting port shake your sight.
It's also awesome that you support old school rather than new school. There are little os players left, so it's time to revive them =)
What about some new features? It'd be very great if you include the spectating system that makes a player be a spectator first before joining the game, like it is in Zdaemon.
The most annoying bug is that client cannot join a server correctly. I choose one server and the client connects me to another one, so it makes necessary to connect thru the console. It cannot tell the ports I suppose.
Thank you for great work for DooM community! Just a few more additions and the DooM community will be pleased to do a great work for you =)
GJ, BW and GL.
- OS player, 1-on-1 fan, SSG user, Bpy6[iddqd]
P.S. Huh Libor, tired of autoswitch, eh? =) It's hardcore and hardcore is always cool! Difficulties should be solved by you, not evaded =)))))
P.P.S. And one more question... Will there be some type of scoreboard, exp points table, like zdaemon has... It there WILL be, please don't make it as stupid as zdaemon has. The exp there doesn't really show skills you know, exp shouldn't be counted only by frags, doublekills etc, it should depend on your opponent exp, so winning experienced opponent gives more exp, than winning n00b =) It's real zdaemon problem.