Message Boards

 Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Manc

Pages: 1 2 3 [4] 5 6 ... 8
46

Maps, Wads and Mods / Re: GDUDM2.WAD

« on: March 20, 2007, 15:57:02 »
Getwad is not just a part of the zdaemon package, it's available separately.
47

General Discussion / Re: Odamex Ladder?

« on: March 11, 2007, 03:09:46 »
Yeah tournaments will start happening when the engine is ready for it.  When that actually is is hard to say, but every day it gets closer.
48

General Discussion / Re: OdaHook

« on: March 10, 2007, 22:41:09 »
On a slightly different note, maybe we should ask Luigi Auriemma to peruse the source for anything that we might not have picked up.
I second this.
49

Devoblog / Re: Play with Yourself

« on: March 10, 2007, 22:39:16 »
Useless news for Mac users. Okay development though.
What exactly do we need to get a mac version coming/working?
How is this useless?  Odamex is developed ON a mac platform.  This news DOES apply to mac users, so please get your facts straight.  As far as launcher problems, that's a different project worked on by a specific team and is NOT developed on a mac.  However as deathz0r has mentioned, the launcher should compile fine, any issues should be mentioned in the bug tracker.
50

Devoblog / Play with Yourself

« on: March 06, 2007, 15:00:42 »
That's right, Odamex now has rudamentary single player support!  You can start the odamex client with the standard -warp xx parameter (where xx is the map number) and it will load the map in single player mode.  This should help a lot for map and engine testing as it eliminates the "netcode" factor.  So, if you've been wanting to help out but are afraid of "netcode", now it's even easier!

Note that this only works with Doom II right now.
51

Developer's Corner / Re: Strife Multiplayer?

« on: March 01, 2007, 14:46:17 »
Since Odamex is an opensource project, I dont think the doors to such thing should be shut.  It is just that it isn't a high priority for the main development team.
It's not a priority at all for the dev team, and as I'm part of this team as well I know what I'm talking about.
52

Devoblog / Re: 0.2 Alpha Available Now

« on: February 22, 2007, 09:40:25 »
Thanks for the offer!  We'll see who else comes our way, but if we need your help we'll give you a buzz.
53

General Discussion / Re: message board PM

« on: February 21, 2007, 10:38:39 »
I am able to send a private message without this feature, but maybe it's because I'm an admin. 

There are still a few glitches with the massive theme hack I have on top of this, and I am working on getting them resolved.
54

Devoblog / 0.2 Alpha Available Now

« on: February 20, 2007, 14:46:08 »
That's right - things keep right on moving here, and we've got another release out the door.  Version 0.2 Alpha is available now, and it is already vastly improved over 0.1!  Besides the usual fixes that no one may notice, it has:

* Re-added RESPONSE file support
* Added x-code project
* Improved midi support
* Improved gamma reproduction
* Slightly more free resource wad
* Fixed and improved support for more platforms like NetBSD
* And much more!

We are still looking for a Mac (OSX) package maintainer however, so if you're interested email mike@odamex.net or send me a private message.

Select a package below to get in on the odamex action!


Windows 9x/2000/XP/Vista Starter Package

Complete Universal Source Package
55

Developer's Corner / Re: Strife Multiplayer?

« on: February 19, 2007, 16:48:37 »
Odamex does not and will not have Strife support.  Odamex is Doom first and foremost. 
56

General Discussion / Re: OdaHook

« on: February 19, 2007, 16:47:23 »
I'm not sure how this conversation got on to this zdaemon hack but there is no way to justify what Doom2pro did.  I don't care how you say it, the zd team knew he did it, didn't seem to care enough to bother, and all I see are people defending the idea that it's ok to delete doom2.wad of POSSIBLE SUSPECTS.  It's why "guilty until proven innocent" isn't such a nice way of thinking.
57

Technical Support / Re: Mapscript examples?

« on: February 16, 2007, 15:24:11 »
I have yet to use it myself, but denis (voxel) would be the best person to provide more info.  He is gone for another week, but I will point him to this thread and let him to he should provide a bit more documentation and example.

In the meantime, I would suggest taking what info is there and experimenting.  I highly recommend you run your server through a debugger and report any crashes that may occur to a new bug on the bug tracker.  And of course report any useful findings here as well as updating the wiki if possible.
58

Devoblog / Re: Odamex 0.1 Alpha is out!

« on: February 16, 2007, 15:16:40 »
Additionally, have there been any Windows tests with GCC yet?  Just curious . . .
SERIOUSLY, how many times do you have to be told?  Odamex has been compiled with gcc/mingw since very early on.  The windows packages provided on this website were compiled with GCC, so YES THERE HAVE BEEN TESTS AND SUCCESS.
59

Technical Support / Re: Compiling Help

« on: February 16, 2007, 15:13:35 »
To be fair, your problem isn't with Odamex itself, as just about everyone else is able to compile it on their respective platforms just fine, especially linux variants.  Your problem is more at the base of things like ensuring libs are set up right and such.  This is a bit trickier of a proposition as it requires someone who uses ubuntu, visits here enough to notice and would have an answer to your problem.

Have you tried visiting ubuntu boards or sdl boards or any other sources?
60

Technical Support / Re: Multiplatform launcher is ALIVE!!!

« on: February 02, 2007, 09:29:53 »
New packages will be coming soon, but for now you can always check out a copy of the svn repository and build it yourself.  You'll need wxWidgets 2.8 or newer to compile it.
Pages: 1 2 3 [4] 5 6 ... 8