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Messages - killingblair

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1

General Discussion / Re: 32bpp color mode

« on: January 01, 2013, 21:01:52 »
Also (this is an upstream problem, but really annoying) Git keeps throwing stupid errors because some of the files have wrong line endings. If anyone knows how to turn that off or can go fix those in svn it'd be nice.
Try:
git config --global core.autocrlf true
2

Developer's Corner / Re: Bug Tracker Cleanup Initiative - Winter 2010

« on: January 16, 2010, 00:41:01 »
Bug 18 has been tested and it is still present.

EDIT: Bug 188 has been tested and is still present.
3

Developer's Corner / Quit Messages In Odamex

« on: August 05, 2008, 15:17:47 »
Hello!

This is my first time making a diff for Odamex, so sorry if I did not do it correctly!

I have attached to this post a diff file that adds a new cvar (cl_quitmsg, defaults to "http://odamex.net/") to Odamex, the cvar is limited to 25 characters, and is shown when a player disconnects or times out. If the player chooses to not have a quit message, he can simply make the cvar empty (cl_quitmsg "") and it will not show up when he disconnects (nor will the brackets the quit message is contained in).

I chose not to add this feature to the menu in fear of the menu code breaking. It was too complex for my very modest coding skill.

Thank you!

EDIT: I made a mistake with the diff, it was sending the quit message to the master for some reason. Fixed.
4

Developer's Corner / Re: Refined transparent map

« on: April 14, 2007, 15:11:54 »
Should have a toggleable ctf mini-map showing items and such...that would be a nice feature :)
You would instantly be able to know the enemy's position by the appearance of items disappearing with no team mates near them.

But if it's a radar that shows a small proximity of your location and any friendlies that are near, that would be a good thing, and it wouldn't greatly affect gameplay.
5

Technical Support / Re: I need help installing?????????????

« on: April 02, 2007, 15:29:00 »
There is no installer, just double click odalaunch.exe to list servers.
6

General Discussion / Re: IDE & Odamex

« on: April 01, 2007, 20:19:45 »
Also, if you die, having the source available on the internet allows the project to be continued ^_^.
* Zorro knocks on wood...
Reminds me of this:
http://xkcd.org/c225.html
7

Technical Support / Re: Mapscript examples?

« on: March 25, 2007, 02:32:59 »
Sheds a lot of light on the subject, many thanks!
8

General Discussion / Re: why is noone playing?

« on: March 04, 2007, 15:14:50 »
While the beta is indeed playable, the bugs and lack of proposed features makes Odamex unpolished compared to alternatives in this stage of development.
9

Technical Support / Mapscript examples?

« on: February 14, 2007, 10:16:06 »
There was fairly limited information in the OdaWiki, so I'll ask here.

May I see an example of how to use a startmapscript/endmapscript with if commands to see how to correctly cycle wads and maps?
10

Devoblog / Re: Odamex 0.1 Alpha is out!

« on: January 19, 2007, 17:55:31 »
Sounds nice.

(Hotels with wireless internet ftw.)
11

Technical Support / Re: Launcher(s) todo list.

« on: January 16, 2007, 14:17:27 »
The other problem is the fact that odamex has no unicode style ingame language font, so this feature might be considered useless unless someone wants to develop one.
I'm positive you can't get all 95,221 Unicode characters in the Doom font, not only is this impractical as hell, but it'll make for a ridiculously huge download. (And you would probably have to enslave someone to work 24/7 on it.)

Unless, of course, you don't go with the Doom font, and replace it with a real anti-aliased one, which would probably look gaudy in-game.
12

Technical Support / Re: Launcher(s) todo list.

« on: January 15, 2007, 22:59:27 »
Multi-language support should be shit easy to implement with a little code and some config files. The only problem would be to find English-to-foreign language translators. (Which, again, may be easy to fulfill.)
13

Devoblog / Re: Code has been audited

« on: January 15, 2007, 11:31:11 »
Great news.
14

Technical Support / Re: Windows Vista

« on: October 28, 2006, 20:31:20 »
I'm sure Microsoft won't do such a thing as fuck up every program known to man from whenever 32-bit was mainstream to 2007. *Knock on wood*
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