Difference between revisions of "Hacker's Guide"
From OdaWiki
					 (→Code structure)  | 
				 (→Code structure)  | 
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== Code structure ==  | == Code structure ==  | ||
| − | * ''am_*'': automap related code  | + | * '''am_*''': automap related code  | 
* ''c_*'': console related code  | * ''c_*'': console related code  | ||
* ''cl_*'': client only code  | * ''cl_*'': client only code  | ||
Revision as of 19:53, 31 August 2006
Code structure
- am_*: automap related code
 - c_*: console related code
 - cl_*: client only code
 - d_*': game/net code
 - f_*: finale related code
 - g_*: game related code
 - hu_*: hud related code
 - i_*: system/hardware dependant code
 - p_*: game/object related code
 - r_*: render related code
 - s_*: sound related code
 - sv_*: server only code
 - v_*: video related code
 - wi_*: intermission related code
 
Style and guidelines
- Avoid C style strings. Replace them with C++ types where it is safe to do so.
 - Code defensively and securely
 - Do not add globals
 - Code for clarity
 - Maintain traditional naming conventions
 - Respect existing code