Difference between revisions of "Hacker's Guide"
From OdaWiki
					 (→Code structure)  | 
				 (→Code structure)  | 
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== Code structure ==  | == Code structure ==  | ||
| + | |||
| + | === Conventional file prefix ===  | ||
* '''am_*''': automap related code  | * '''am_*''': automap related code  | ||
* '''c_*''': console related code  | * '''c_*''': console related code  | ||
* '''cl_*''': client only code  | * '''cl_*''': client only code  | ||
| − | * '''d_*': game/net code  | + | * '''d_*''': game/net code  | 
* '''f_*''': finale related code  | * '''f_*''': finale related code  | ||
* '''g_*''': game related code  | * '''g_*''': game related code  | ||
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* '''s_*''': sound related code  | * '''s_*''': sound related code  | ||
* '''sv_*''': server only code  | * '''sv_*''': server only code  | ||
| + | * '''st_*''': ???  | ||
* '''v_*''': video related code  | * '''v_*''': video related code  | ||
* '''wi_*''': intermission related code  | * '''wi_*''': intermission related code  | ||
| + | |||
| + | === Files of interest ===  | ||
| + | |||
| + | * '''i_main.cpp''': application entry point  | ||
== Style and guidelines ==  | == Style and guidelines ==  | ||
Revision as of 19:56, 31 August 2006
Code structure
Conventional file prefix
- am_*: automap related code
 - c_*: console related code
 - cl_*: client only code
 - d_*: game/net code
 - f_*: finale related code
 - g_*: game related code
 - hu_*: hud related code
 - i_*: system/hardware dependant code
 - p_*: game/object related code
 - r_*: render related code
 - s_*: sound related code
 - sv_*: server only code
 - st_*: ???
 - v_*: video related code
 - wi_*: intermission related code
 
Files of interest
- i_main.cpp: application entry point
 
Style and guidelines
- Avoid C style strings. Replace them with C++ types where it is safe to do so.
 - Code defensively and securely
 - Do not add globals
 - Code for clarity
 - Maintain traditional naming conventions
 - Respect existing code