Difference between revisions of "Development roadmap"
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=== Proposed features for 1.0 === | === Proposed features for 1.0 === | ||
− | * Bugfixes for | + | * Bugfixes for Beta 2, complete working implementation |
* Optional [[accelerated software rendering]] | * Optional [[accelerated software rendering]] | ||
* ... | * ... |
Revision as of 13:04, 30 October 2006
This section is a roadmap of Odamex, things that should be in at different times. The timelines, features and plans mentioned herein are not entirely set in stone and are subject to change at any time.
In order of timeline
Contents
Beta 1
Completed features
- Console paste
- WAD Switching
- WAD Downloading
- Linux/OSX/BSD/Win32/SPARC compatibility
- CTF
- Network compression
- cvar overrides and server tags
In-progress features
- Spectators
- Demos
- Wallhack protection
- GPL compatibility
- Smooth prediction
- Fully functional co-op gaming
- Bug 122
Beta 2
This will be tracked by a bug once RC1 is out.
Proposed features
- Stability for all RC1 features
- Version notifier
- Crash reporting
- Global blacklist
- IPv6 support
- Ingame launcher
- Both TCP(no-nagle) and UDP options
- ...
Version 1.x
This will be tracked by a bug once Beta 2 is out.
Proposed features for 1.0
- Bugfixes for Beta 2, complete working implementation
- Optional accelerated software rendering
- ...
Proposed features for 1.1
- Multilingual Support
- Dual/Tri-head display support, like doom2.exe -left and -right commands
- Bots
- ...
Proposed features for 1.2
- Voxel sprites
- ...
Version 2.x
Proposed features
- There was talk of using the prboom engine.
- ...
Beyond
Oh, here are the towels.