Difference between revisions of "Wad (console command)"

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wad doom2 strain.wad strain.deh
 
wad doom2 strain.wad strain.deh
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You can also specify absolute or relative paths for pwads/deh's too
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wad doom2 ./wads/strain.wad ./wads/strain.deh
 
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[[Category:Client_commands]]
 
[[Category:Client_commands]]
 
[[Category:Server_commands]]
 
[[Category:Server_commands]]

Revision as of 02:07, 15 April 2008

The wad console command loads a wad file at runtime, it can also load optional dehacked and bex patch(es) along side it.

Syntax

wad pwad [...] [deh/bex [...]]
wad iwad [pwad [...]] [deh/bex [...]]

First command loads a pwad, along with additional optional pwads, along with with a optional dehacked or bex patch files.

Second command is identical to above, but must have an iwad specified first.

NOTE: iwad files such as doom2.wad can have .wad omitted, but pwads (eg hr2final.wad) must have them, same with patch files.

Examples

Loads doom2.wad

wad doom2

Load the pwad hr2final.wad (this wad requires doom2 btw)

wad hr2final.wad

Load both doom2.wad and hr2final.wad

wad doom2 hr2final.wad

Load strain.wad and its shipped patch file

wad strain.wad strain.deh

Load doom2, with strain.wad and strain.deh

wad doom2 strain.wad strain.deh

You can also specify absolute or relative paths for pwads/deh's too

wad doom2 ./wads/strain.wad ./wads/strain.deh