Difference between revisions of "Map List"
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===shufflemaplist=== | ===shufflemaplist=== | ||
Usage: '''shufflemaplist (0-1)''' | Usage: '''shufflemaplist (0-1)''' | ||
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Turns on map shuffling. This will shuffle the map list order. (Not exactly random, as each map will be played once during each shuffle.) | Turns on map shuffling. This will shuffle the map list order. (Not exactly random, as each map will be played once during each shuffle.) |
Revision as of 18:45, 9 October 2008
One of the key features in Odamex is a dynamic maplisting functionality to create dynamic servers. Each entry in the map list currently contains a map name (such as E1M1 and MAP01) and a PWAD file. Currently, the map list supports only one pwad at a time. More special functionality for inputting and saving/loading the map list is under development.
Contents
addmap
Usage: addmap (map name) [...]
Adds a map to the map list, any following arguments are passed to the wad console command.
Note: You do not need to keep specifying the wad after its loaded for each subsequent addmap command, doing this will cause the server to reconnect any clients when the map changes, thus any clients which reconnect will have their "state" (weapons, ammo, points) reset.
clearmaplist
Usage: clearmaplist
Clears the map list. WARNING: No request for confirmation. Use at your own risk!
curmap
Usage: curmap
A read-only cvar for servers that checks the map number. Useful for if statements.
forcenextmap
Usage: forcenextmap
Progresses to the next map in the current map list. Similar to nextmap, only progresses quickly (without intermission).
maplist
Usage: maplist
Displays the entire map list in the console.
nextmap
Usage: nextmap
Progresses to the next map in the current map list. Similar to forcenextmap, only progresses naturally (with intermission).
shufflemaplist
Usage: shufflemaplist (0-1)
Turns on map shuffling. This will shuffle the map list order. (Not exactly random, as each map will be played once during each shuffle.)
Other Useful Map Related Commands/CVARs
emptyreset
Usage: emptyreset (0-1)
When enabled, this cvar will reload the map if all clients disconnect. This is ideal for frag-limited 1-on-1 servers where games may go unfinished.
loopepisode
Usage: loopepisode (0-1)
A cvar used for cooperative games played on (Ultimate)Doom. If enabled, the server will return to ExM1 after completing ExM8.
startmapscript & endmapscript
Startmapscript and endmapscript are ways of setting gameplay variables for the start and end of a map. Read Map Scripts for more information.