Compiling the Launcher using Code::Blocks
Contents
Overview
In this article, we will learn how to compile the odamex launcher which uses the wxWidgets API
Compiling on Windows
Compiling wxWidgets
You will need to download the wxMSW package from the wxWidgets website, the latest version.
After that, extract everything to a directory of your choice, preserving directory structure.
Navigate to this directory, go to the build\msw subdirectory and type in the command prompt:
mingw32-make -f makefile.gcc MONOLITHIC=0 UNICODE=0 SHARED=0 BUILD=release
This process will take a while, you should end up with some libraries in the lib\gcc_lib folder after its built, these are the compiled wxWidgets libraries.
Compiling XML Resource files
(This is optional, only do this if you want to change the layout of your launcher!)
In the wxWidgets root directory, navigate to the utils\wxrc sub-directory and type the same command line in the command prompt that you compiled wxWidgets with, this will build wxrc.
After that, copy the wxrc.exe file from one of the subdirectories inside utils\wxrc to the odalaunch\res dir in your odamex root directory
Now, In the odalaunch\res sub-directory, type this into the command prompt:
wxrc /c /o res/xrc_resource.h res/dlgmain.xrc res/dlgconfig.xrc
This will compile the XML Resource (*.xrc) files into a C header file.
Compiling the launcher
to be continued..