Message Boards

Topic: ogl_hack  (Read 11471 times)

Offline Zorro

  • Posts: 65
  • Professional n00b
    • View Profile
ogl_hack
« on: March 13, 2007, 13:56:32 »
Any chances of the ogl_hack branch returning soon?  I would like to play around with it :P
^^ this post has wasted part of your life ^_^

Offline deathz0r

  • Administrator
  • Posts: 61
  • kick it oldskewl
    • View Profile
    • deathz0r's Place of DOOM
Re: ogl_hack
« Reply #1 on: March 13, 2007, 21:09:29 »
I doubt it'd ever make a return, thanks to SoM's upcoming Cardboard renderer.

Offline Zorro

  • Posts: 65
  • Professional n00b
    • View Profile
Re: ogl_hack
« Reply #2 on: March 14, 2007, 11:02:16 »
What will be the difference between cardboard and doom's current renderer?  I assume it still uses software rendering, but what will it serve to improve upon?  Will certain renderer glitches (which have no use, such as  slime trails) be fixed?  Will it be easier to extend (ie, adding 3D floors)?
^^ this post has wasted part of your life ^_^

Offline Voxel

  • Developer
  • Posts: 22
    • View Profile
    • Voxelsoft
Re: ogl_hack
« Reply #3 on: March 16, 2007, 09:00:07 »
Any chances of the ogl_hack branch returning soon?  I would like to play around with it :P

Yes.

Offline AlexMax

  • Developer
  • Posts: 84
    • View Profile
    • AlexMax @ Github
Re: ogl_hack
« Reply #4 on: March 29, 2007, 15:33:45 »