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21
Devoblog / Odamex 0.9.1 Released
« Last post by Hekksy on May 18, 2021, 11:10:15 »
** This is a required update **

* The Release *

Odamex 0.9.1 is a minor release to address some bugs and opportunities found with version 0.9.0. While the team did feel that 0.9.0 was a very successful release, there were some loose ends to address, as well as some cool features being released here that did not quite squeeze into the 0.9.0 release. Take a look!



* Changelog *

New Features
   
  • Spawn Inventory;
    • You can now give players almost any inventory you desire with a single console variable.  Health, Green Armor, Blue Armor, weapon inventory, starting weapon, ammo, and even backpacks and berserk, all modifiable from all game modes with just a single console variable.
       
  • Wad Downloader Improvements;
    • When a WAD file is downloaded, if the hash doesn't match what the server wants, the next download site is now checked. If the WAD downloader tries to save a file and a file by that name already exists in your download directory, it will now save it as a WAD with a hash.  This means you can have two versions of the same WAD on your hard drive, and the correct one will always be loaded.
       
  • Wad Hash Saving;
    • Odamex can now differentiate between multiple WAD files with the same base name but different contents based on a hash added to their name.
       
  • A new `hud_bigfont` setting which changes several fonts in the HUD to use a bigger font.
  • A new `cl_chatsounds` setting which allows you to disable sounds made when someone else on the server talks.
  • A new `g_coopthingfilter` setting, which can suppress multiplayer things from being spawned.  It can also spawn everything except weapons.
  • Arch-viles can now resurrect crushed monsters as ghost monsters, and there is a new `co_novileghosts` setting which can toggle the behavior.
  • A `sv_weapondrop` setting much like ZDoom which has players drop their weapon on death.
  • Dead players with no lives can now use spectator-specific buttons like mousewheel.
  • We now use SDL 2.0's simple message boxes to show errors when available.
  • Error messages boxes are now shown for recursive errors.

Fixes

  • Conneting to servers should now be significantly more reliable for those on less-than-stellar connections (0.9.1 servers only).
  • Some initial network messages were missing from demos recorded with `-netrecord` or one of the autorecord settings, now the data should be complete.
  • Clearing the lives area of the original status bar while not in a lives gamemode.
  • `lookdown` command was not found.
  • Detection of IWAD's was too lax, leading to certain situations where a real IWAD was not being loaded.
  • Incorrect default value for warmup autostart in duel games.
  • Spectators were able to spy 0-lives players, now no longer.
  • Dead players who are out of lives can no longer spycycle back to their own eyes.
  • Recursive errors now always terminate the game, not just fatal ones.  This fixes being unable to quit after an non-fatal error.
  • Crash while connecting to a server running a loose DeHackEd file.
  • A null pointer changetag crash on failed WAD switch.
  • Some MAPINFO tokens were interfereing with Odamex's ability to load MAPINFO.
  • State cycles should be harder to trigger, and when they do a better error message is displayed.
  • Teleport destinations in DOOM format maps were taking forever to xlat to Hexen format in certain circumstances (Sunlust MAP30), the code that handled this was replaced.
  • DeHackEd string replacements now properly override built-in LANGUAGE strings in all cases, as well as properly accomodating non-english languages.
  • Trying to load a map with zero-length nodes used to crash, now it errors out.
  • Colors were not stripped from odasrv logfiles, now they are.
  • Installing to Program Files was not properly triggering non-portable functionality, resulting in errors about a missing crashdir.
  • Used to be possible to crash servers by trying to switch to an invalid team in certain circumstances, no longer.
  • The minimum CMake version was too optimistic, now it is properly set to 3.13.
  • Stack traces on Linux now have symbols again.
  • Version strings should show up a little nicer in Odalaunch.

Changes

  • DeHackEd patches located in PWADs can now coexist with externally-loaded patches.
  • `ts.chaosunleashed.net` was removed from the default standard rotation of sites to download from.  If Odamex detects that you haven't modified that setting from the default while upgrading, it'll fix it for you.
  • The BIGFONT plus sign is now smaller.
  • The zone memory implementation has been changed to one that uses OS-native memory allocation and freeing functions without the "zone heap".
  • Default write directory for portable Windows installations is now the binary directory, instead of the CWD.
  • Crash directory error is now clear about what directory it was trying to write to.
  • Odamex no longer supports recording Vanilla demos.  Playback of Vanilla demos is unaffected and is unlikely to ever be removed.

Special thanks to SapientLion and DCG Retrowave for the sv_weapondrop patch and vileghost patch respectively!


* Going Forward *

Moving forward we already have plans for the next minor release and even the next major release after that. We hope our community will continue to contribute time and effort to make Odamex a better classic Doom experience with every release. Thank you all for being there with us! Please continue to report all found bugs on our GitHub Bug Tracker and please join our amazing Discord community to organize games and keep up with development.

* Information & Download *

22
Technical Support / Re: help me
« Last post by SuwaFoughtenField on April 30, 2021, 03:03:12 »
Mitch, did you find a way to fix that issue? I've had the same one, and can't seem to fix it. I'm limited in terms of time as I'm working on a big report, so I can't really tinker around, unfortunately...
Still, if there's no known way to solve it now, I should be able to work on it next week, when I'm done working on an article about the Greece golden visa https://tranio.com/articles/why-investors-should-not-ignore-greeces-golden-visa-program/, and will keep you updated about any form of success I encounter.
23
Actually I need to update the package again because this package does not include version 0.9.0. I suppose you can just download the 0.9.0 release zip and extract it over this package to update it manually, if you're familiar with how to do that.
24
Yeah, I've dabbled with LinuxMint and Ubuntu a little, and that folder misplacing issue is relatively common, it's not the first time I have to go search for things I had installed "correctly" - or so I thought - only to find them in another folder, which, of course, messed with the function of the program.
25
Thanks for updating it, that's what I needed, and you don't often get updates for new versions in that sort of support threads on other forums...
26
Technical Support / Re: Mouse Settings
« Last post by SuwaFoughtenField on April 28, 2021, 10:04:20 »
It works perfectly, thanks, I had been stuck for a while...
27
Technical Support / Re: help me
« Last post by Hekksy on April 05, 2021, 10:51:07 »
I don't know how to help you because I cannot fathom what might be doing this. Perhaps search google for your issue with SDL2 applications?
28
Technical Support / Re: help me
« Last post by Mitch on March 25, 2021, 15:40:30 »
this only happens on fullscreen. It works fine in windowed mode. so far I have not seen any tips on how to fix this
29
Devoblog / Odamex 0.9.0 Released
« Last post by Hekksy on March 22, 2021, 14:39:25 »
** This is a required update **

* The Release *

Odamex 0.9.0 has officially been released! Huge credit to AlexMax, Ch0wW, Ralphis, Hobomaster, Hyper_Eye, Manc, DeathEgg,  pmjdebruijn, and Ru5tK1ng for all of their contributions that made this release possible. Read on to view a more comprehensive changelog.


* Introducing Mouse Polling *
Despite the strives we made for a better mouse with 0.8.3, resident coder Hobomaster still dug into reported issues and discovered more ways to reduce latency via mouse polling. After a lot of testing and feedback from veteran competitive players, the mouse feels amazing now!


* Changelog *

There are a lot of details with this release, but what you need to know is listed below:

New Features
   
  • Introducing Avatars! These are substitutes for voodoo dolls in co-op;
    • An avatar is an object that attempts to take the place of a voodoo doll in multiplayer.  Instead of pretending to be any player in particular, it's just an object, but with special handling in order to make any effects that would normally target a player target all ingame players instead.
       
  • Introducing new game modes: Survival, Last Marine Standing (and team Last Marine Standing), and Attack & Defend CTF.
    • All of these new game modes were added as modifiers to the existing game modes.  You can independently turn on lives, multiple rounds and sides to configure your game how you like it.
    • The scoreboard and HUD will dynamically change depending on if lives, rounds and sides are enabled.
    • There are also new "roundlimit" and "winlimit" conditions that trigger after a specified number of rounds have been played and certain number of rounds have been won respectively.
    • There is also a new floating arrow sprite above attacker's flag sockets in Attack & Defend CTF.
       
  • A new CTF setting that prevents touch-returning the flag, g_ctf_notouchreturn.
    • Our playtesting has found that this greatly enhances Attack & Defend CTF.
       
  • Introducing support for a third team, colored green.
    • This team can be used with any team-based game mode, and both the HUD and scoreboard will make room for it.
       
  • A new in-client file downloader!
    • Utilizing the popular cURL library, this feature will download resources like WAD and DEH files from web sites.  This new system is much faster and reliable than the old odasrv-based downloader and thus the old system was removed.
    • If the files necessary to connect are not found, the new system will still check the server's sv_website setting for files to download.
    • As a fallback, the system will use an internal list to search web sites to search for the files.  You can customize this list with cl_downloadsites.
    • You can download a WAD or DEH without having to connect to a server using the new download command.
       
  • LANGUAGEv2 support for LANGUAGE lumps.
    • Support for the old binary-format LANGUAGE lump has been removed.
       
  • Numerous fixes for Boom/MBF maps.
  • Server-side logging for WDL-format statistics.
  • A new cvardoc command will export a complete list of client and server cvars to an HTML file on disk.
  • Player join queues! This way all players have equal chances to play by queuing up for a game. Excellent for duels!
  • Secrets found in Cooperative and Survival are broadcasted to all players now.
  • Support for analog controller triggers has been added.
  • The "Secret has been revealed" message is now accompanied by a unique sound.
  • Server admins can specify a -crashout launch parameter to specify where to save crash dumps to.
  • A new CVAR sv_sharekeys has been added that shares keys among all players in cooperative modes.
  • Servers will now inform clients when a setting has been changed server-side.

Third-party code contributions
   
  • Restored compatibility with the shareware iwad (doom1.wad). Thanks pmjdebruijn!
  • Support for "no stop teleport" special 154. Thanks Ru5tK1ng!
  • Support for 16-frame sprite supports. Thanks DeathEgg!

Fixes
   
  • Keys were not displaying to other players when viewing them.
  • A bug that caused HOMs in netdemos.

Changes
   
  • Mouse movement has been modified to make it more responsive.
  • SDL2 has been updated to release 2.0.12.
  • There is now a build-time dependency on deutex in order to build odamex.wad.
  • Increased maximum resolution to 8192x6144.
  • The number is sound channels is now 32.
  • Team Deathmatch now always shows the team objective scoreboard, and the team points that go with it.
  • Tab-completion now lists all commands that the user might be looking for instead of completing to the next command in alphabetical order.
  • Team-based strings now have added team colors in the console and message area.
  • The console font has been changed to a fresh new one, courtesy of Team Eternity.
  • Updated various sprites in odamex.wad, including many of the BIGFONT letters and the marine picture frame.


* Going Forward *

Many under-the-hood changes have been implemented into this release, and because of that we anticipate a few bugs and crashes that testing did not reveal to be uncovered with un-organized play. Because of this, we can expect 0.9.1 to release within a few weeks to resolve major issues found with this release. Still, this release is solid and will be a noticeable improvement over 0.8.3. Please report all found bugs on our new GitHub Bug Tracker.

* Discussion & Download *

Have we said enough that we love our amazing Discord community? Thanks for always being there with us for great games and development help! Join the fun to chat, organize games, and track development of the Odamex project!


The official release changelog can be viewed here.

Download Odamex 0.9.0 for your preferred platform now!
30
Technical Support / help me
« Last post by Mitch on March 10, 2021, 13:57:58 »
Hey please help me with my odamex. My full screen was frozen and I can't switch to other programs. Alt tab didn't even work to help me leave odamex. I ended up having to force shut down my computer so please help me. I really want to play odamex with my friends thanks.
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