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Topics - killingblair

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Developer's Corner / Quit Messages In Odamex

« on: August 05, 2008, 15:17:47 »

This is my first time making a diff for Odamex, so sorry if I did not do it correctly!

I have attached to this post a diff file that adds a new cvar (cl_quitmsg, defaults to "") to Odamex, the cvar is limited to 25 characters, and is shown when a player disconnects or times out. If the player chooses to not have a quit message, he can simply make the cvar empty (cl_quitmsg "") and it will not show up when he disconnects (nor will the brackets the quit message is contained in).

I chose not to add this feature to the menu in fear of the menu code breaking. It was too complex for my very modest coding skill.

Thank you!

EDIT: I made a mistake with the diff, it was sending the quit message to the master for some reason. Fixed.

Technical Support / Mapscript examples?

« on: February 14, 2007, 10:16:06 »
There was fairly limited information in the OdaWiki, so I'll ask here.

May I see an example of how to use a startmapscript/endmapscript with if commands to see how to correctly cycle wads and maps?
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