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76

General Discussion / Re: 2011 Year-End Duel Spectacular

« on: December 14, 2011, 12:02:21 »
Different maps for different rounds sounds like the best idea. Playing on the same map throughout the tournament would be kind of stale and boring. It also allows for players to demonstrate their versatility on multiple maps, rather than just dominating on one.

Everything else sounds good to me; I can't give any idea on the time aspect though, unless it started at 10 am for west coasters, meaning 1 pm for east coast USA, 7pm for most of Europe, and 8pm for those as far East as Finland. I think that could possibly accommodate everyone without forcing Europeans to stay up to ungodly hours.

http://worldtimezone.net/index24.php aw yea
77

General Discussion / The Mechanix Union

« on: December 14, 2011, 12:00:39 »
Mandatory advertisement~!

The Mechanix Union is a development team, similar to Chaos Core or the Jetsons. So we are a group of mappers, not really a "clan". There is no "clan" loyalty policy with us; it is our belief mappers should come together to put out bigger and better projects.

Our policy was always multi-port to reach wider audiences, but now this has kicked into higher gear with the near completion of our first 2 projects. With odamex's updating and growing community, we would love to have more projects odamex compatible and give something new to the community. We embark on virtually any type of project, single player, coop, ctf, duel, dm, new game modes, what have you.


Here is the kind of quality we aim to achieve
Disclaimer: yea I realize these screens were not taken in odamex, but I just grabbed them from already uploaded places PLUS we are just trying to get our odamex stuff off the ground. The quality point will still carry, no matter the port.








We are always welcoming of potential new members. We can help newer mappers get better, and certainly welcome experienced ones. Projects can get done faster with more people working together. We also appreciate experienced players and testers willing to help our maps get better by giving advice in terms of playability; something which we believe should never be sacrificed for detail and strive to balance both.

If you wish to become a Union member, we welcome anyone to hang out in our public channel. Talk to any op there, or if you stay on Quakenet, talk to Grymmoire, Dusk or myself.

Union Birth: Concieved 12th of February 2011.

Contact:
Mechanix Union Forums on Phenomer
#mechanixunion on Skulltag IRC, possibly another on Quakenet if there is enough interest from parties only on quakenet
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