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Topic: Classic CTF  (Read 24738 times)

Offline Zorro

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Re: Classic CTF
« Reply #15 on: March 30, 2007, 11:00:19 »
Sure thing, just as long as someone hosts it :)
^^ this post has wasted part of your life ^_^

Offline AlexMax

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Re: Classic CTF
« Reply #16 on: September 21, 2007, 07:49:53 »
It has just occoured to me that one of my projects, Classic CTF, has been laying dormant for a good long while, untouched. Classic CTF, for those who aren’t in the know, are conversions of 8 of the more popular ZDCTFMP maps to a Boom compatable map format. I have not touched it in months out of lack of interest, but I think that I might want to release it in the next week or so.

So, go ahead and take a look at the downloads section of my website, download the latest Classic CTF beta, and give it a good looksee to see if I’ve made any mistakes or have broken any of the maps by accident. I know of at least one bug in the remake that I’ve squashed having to do with a jump from Rocket Launcher to the top of the map on Something Epic, and another having to do with a hiding place that was used in UAC Headquarters but there might be more, so please take a look.

Offline Hekksy

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Re: Classic CTF
« Reply #17 on: September 23, 2007, 18:12:30 »
I hope you finish it soon because I want to host the wad (with full map rotation) on CoffeeNet as soon as its finished.
« Last Edit: December 31, 1969, 18:00:00 by HeX9109 »
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Offline Nes

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Re: Classic CTF
« Reply #18 on: September 25, 2007, 02:25:27 »
I say go for it. I will give it full support in both Odamex and ZDaemon, even if my continuation with Anthology doesn't go full-swing.

Offline AlexMax

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Re: Classic CTF
« Reply #19 on: September 25, 2007, 21:57:17 »
What's this about anthology?

Offline Hekksy

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Re: Classic CTF
« Reply #20 on: September 26, 2007, 17:39:59 »
No items are in some of the map when hosted on a server. Map01 (and another map, I forget which one) for example.
« Last Edit: December 31, 1969, 18:00:00 by HeX9109 »
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