Difference between revisions of "Policy"

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== Governance ==
 
== Governance ==
* Project managers: [[User:Manc|Manc]], [[User:Ralphis|Ralphis]], [[User:deathz0r|deathz0r]]
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* Project managers: [[User:Manc|Manc]], [[User:Ralphis|Ralphis]]
* Lead coder: [[User:Voxel|Voxel]]
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* Coders: [[User:Russell|Russell]], Manc, [[User:Hyper Eye|Hyper Eye]], [[User:Dr. Sean|Dr. Sean]], [[User:AlexMax|AlexMax]]
  
 
== Development ==
 
== Development ==
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* [http://odamex.net The odamex web site], maintained by [[User:Manc|Manc]]
 
* [http://odamex.net The odamex web site], maintained by [[User:Manc|Manc]]
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* [http://odamex.net/bugs Bugzilla], maintained by [[User:Manc|Manc]]
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* [[svn|SVN]] repository, maintained by [[User:Manc|Manc]]
 
* Primary [[Master|master server]] ([http://odamex.net/servers status]), maintained by [[User:Manc|Manc]]
 
* Primary [[Master|master server]] ([http://odamex.net/servers status]), maintained by [[User:Manc|Manc]]
 
* Secondary [[Master|master server]] ([http://odamex.net/servers status]), maintained by [[User:Voxel|Voxel]]
 
* Secondary [[Master|master server]] ([http://odamex.net/servers status]), maintained by [[User:Voxel|Voxel]]
* The odamex [[IRC]] channel
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* The odamex [http://odamex.net/boards/ message boards], maintained by forum moderators
* [[svn|SVN]] repository, maintained by [[User:Manc|Manc]]
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* The odamex [[IRC]] channel, maintained by channel operators
* The documentation, maintained by [[User:deathz0r|deathz0r]] and [[User:AlexMax|AlexMax]]
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* The documentation, maintained by [[User:Ralphis|Ralphis]] and [[User:AlexMax|AlexMax]]
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* The [[OdaWiki]], maintained by contributors
 
* Public game servers, maintained by their respective administrators
 
* Public game servers, maintained by their respective administrators
 
== Testing ==
 
Please find and report [[bugs]]. If you are involved in testing, you should generally build odamex in [[debug]] mode and run it from within a [[debugger]]. Should you experience a [[crash]], you should file a bug that includes the complete call stack (backtrace).
 
  
 
== Views ==
 
== Views ==
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First and foremost, our community is strongly against [[cheating]].   
 
First and foremost, our community is strongly against [[cheating]].   
  
Secondly, we are against the "big brother" mentality. Our reach and authority only applies to the services we provide. The Odamex team is not interested in policing every server, nor are we interested in micromanaging every little bit of use of our products. It is thanks to the individuals that volunteer their time that we are able to offer what we do to you, the player.
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Secondly, we are against the "big brother" mentality. Our reach and authority only applies to the services we provide. The Odamex team is not interested in policing every server, nor are we interested in micromanaging every little bit of use of our products. It is thanks to the individuals that volunteer their time that we are able to offer what we do for you, the player.
  
 
We are for transparency, open discussion and understanding of issues, and we are always willing to discuss them rationally if a problem happens to arise.
 
We are for transparency, open discussion and understanding of issues, and we are always willing to discuss them rationally if a problem happens to arise.

Latest revision as of 20:14, 3 May 2012

We believe in rough consensus and running code.

Governance

Development

Current maintainers can be found in the MAINTAINERS file, distributed with the source code. These are people who volunteer time to work on odamex. If you wish to improve odamex without commitment, you can send us patches. We will generally expect many patches from you over a period of time before you get listed as a maintainer and are given svn access.

Maintenance

Alongside the game development, the community administrates the following systems

Views

First and foremost, our community is strongly against cheating.

Secondly, we are against the "big brother" mentality. Our reach and authority only applies to the services we provide. The Odamex team is not interested in policing every server, nor are we interested in micromanaging every little bit of use of our products. It is thanks to the individuals that volunteer their time that we are able to offer what we do for you, the player.

We are for transparency, open discussion and understanding of issues, and we are always willing to discuss them rationally if a problem happens to arise.