Difference between revisions of "Development roadmap"
From OdaWiki
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− | This section is a roadmap of Odamex, things that should be in at different times. | + | This section is a roadmap of Odamex, things that should be in at different times. This is a volunteer project. You, as a volunteer, make the decisions, this is merely a rough guide. |
In order of timeline | In order of timeline | ||
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* Network compression | * Network compression | ||
* cvar overrides and server tags | * cvar overrides and server tags | ||
+ | * GPL compatibility | ||
=== In-progress features === | === In-progress features === | ||
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* Demos | * Demos | ||
* Wallhack protection | * Wallhack protection | ||
− | |||
* Smooth prediction | * Smooth prediction | ||
* Fully functional co-op gaming | * Fully functional co-op gaming |
Revision as of 16:16, 14 April 2007
This section is a roadmap of Odamex, things that should be in at different times. This is a volunteer project. You, as a volunteer, make the decisions, this is merely a rough guide.
In order of timeline
Contents
Beta 1
Completed features
- Console paste
- WAD Switching
- WAD Downloading
- Linux/OSX/BSD/Win32/SPARC compatibility
- CTF
- Network compression
- cvar overrides and server tags
- GPL compatibility
In-progress features
- Spectators
- Demos
- Wallhack protection
- Smooth prediction
- Fully functional co-op gaming
- Bug 122
Beta 2
This will be tracked by a bug once RC1 is out.
Proposed features
- Stability for all Beta 1 features
- Version notifier
- Crash reporting
- Global blacklist
- IPv6 support
- Ingame launcher
- Both TCP(no-nagle) and UDP options
- Console select/copy
- ...
Version 1.x
This will be tracked by a bug once Beta 2 is out.
Proposed features for 1.0
- Bugfixes for Beta 2, complete working implementation
- Optional accelerated software rendering
- ...
Proposed features for 1.1
- Multilingual Support
- Dual/Tri-head display support, like doom2.exe -left and -right commands
- Bots
- ...
Proposed features for 1.2
- Voxel sprites
- ...
Version 2.x
Proposed features
- There was talk of using the prboom engine.
- ...
Beyond
Oh, here are the towels.