Difference between revisions of "Releases"
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= Odamex 0.5.X Series = | = Odamex 0.5.X Series = | ||
+ | |||
+ | |||
+ | == Odamex 0.5.2 (r2237) == | ||
+ | Odamex 0.5.2 was released on June 14th, 2011. | ||
+ | |||
+ | === Features === | ||
+ | * Much of the code is now shared between client and server. It is much more manageable and less desync prone | ||
+ | * Platforms are now much better optimized | ||
+ | * co_boomlinecheck- Off by default, allows additional silent BFG tricks and the "oomph" sound on two-sided lines. | ||
+ | * The Hexen map format is now supported for experimental ZDoom compatibility. Several ZDoom 1.22 things work now, including zdoom water, gravity, physics, PIT_RadiusAttack (for rocket jumping), aircontrol, friction, bridge things, ambient sounds, and the earthquake. | ||
+ | *co_realactorheight has been restored with EE's P_ThingInfoHeight. Off by default. | ||
+ | *Restored the original vanilla coop scoreboard. Uses the original player colors as well until we can get square coloring to work. It will show up if you are connected to a server with maxplayers < 5. | ||
+ | *Added UPnP. Automatically opens up the port on a UPnP compliant router. Toggled on server start with sv_upnp | ||
+ | *Added -fork to control the PIDfile of a server. Defaults to doomsv.pid. | ||
+ | *Added co_zdoomswitches to flip between vanilla behavior (0) and a more advanced behavior whereby "switch sounds attenuate with distance like platforms and doors." | ||
+ | |||
+ | === Bug Fixes === | ||
+ | * screenshots broke in 0.5.1 due to the directx transition. Fixed. | ||
+ | * ag-odalaunch could not handle paths that had spaces in them on xbox. Fixed. | ||
+ | * items did not respawn in co-op despite sv_itemsrespawn being true. Fixed. | ||
+ | * Clients could be kicked for exceeding "netids" due to there being many projectiles. Not exactly fixed, but it should no longer kick clients. | ||
+ | * Several vanilla demo desyncs are fixed. | ||
+ | * Weapon changing desyncs are fixed. | ||
+ | * Sometimes you would see the flag while you carried it. Fixed. | ||
+ | * 320x200, 320x240, and 640x400 have been restored. Make sure to use r_detail 1 for them. | ||
+ | * Fix crashing when transitioning intermission > next level with certain pwads (occurs with gcc optimizations). | ||
+ | * Clients could be kicked with "szp pointer was NULL," randomly in games with many players. | ||
+ | * The CTF HUD display broke in 0.5.1. Fixed. | ||
+ | * Projectile sounds (Player and Monster) would play multiple times online. Fixed. | ||
+ | * Fixed the wrong light levels on some orthogonal linedefs. | ||
+ | * The marine death animation played too fast online. Fixed. | ||
+ | * Doors would play multiple sounds online. Fixed. Also Emulation of vanilla Doom bug where closing a blazing-door plays sounds twice in a row and blazing-door will play the slow-door's sound when it re-opens has been fixed. | ||
+ | |||
+ | === Notables === | ||
+ | * Xbox chat macros have been modifed. See README.Xbox. | ||
+ | *Co_zdoomphys is off by default. Remember, Odamex aims for Vanilla compatibility and mechanics. | ||
+ | *Gravity defaults to 800 on ZDoom maps, same as ZDoom default. | ||
+ | * Co_zdoomphys will always be 0 when playing back vanilla demos. | ||
+ | |||
+ | == downloads === | ||
+ | |||
== Odamex 0.5.1 (r2038) == | == Odamex 0.5.1 (r2038) == | ||
Odamex 0.5.1 was released on December 10th, 2010. | Odamex 0.5.1 was released on December 10th, 2010. |
Revision as of 03:42, 15 June 2011
Contents
Odamex 0.5.X Series
Odamex 0.5.2 (r2237)
Odamex 0.5.2 was released on June 14th, 2011.
Features
- Much of the code is now shared between client and server. It is much more manageable and less desync prone
- Platforms are now much better optimized
- co_boomlinecheck- Off by default, allows additional silent BFG tricks and the "oomph" sound on two-sided lines.
- The Hexen map format is now supported for experimental ZDoom compatibility. Several ZDoom 1.22 things work now, including zdoom water, gravity, physics, PIT_RadiusAttack (for rocket jumping), aircontrol, friction, bridge things, ambient sounds, and the earthquake.
- co_realactorheight has been restored with EE's P_ThingInfoHeight. Off by default.
- Restored the original vanilla coop scoreboard. Uses the original player colors as well until we can get square coloring to work. It will show up if you are connected to a server with maxplayers < 5.
- Added UPnP. Automatically opens up the port on a UPnP compliant router. Toggled on server start with sv_upnp
- Added -fork to control the PIDfile of a server. Defaults to doomsv.pid.
- Added co_zdoomswitches to flip between vanilla behavior (0) and a more advanced behavior whereby "switch sounds attenuate with distance like platforms and doors."
Bug Fixes
- screenshots broke in 0.5.1 due to the directx transition. Fixed.
- ag-odalaunch could not handle paths that had spaces in them on xbox. Fixed.
- items did not respawn in co-op despite sv_itemsrespawn being true. Fixed.
- Clients could be kicked for exceeding "netids" due to there being many projectiles. Not exactly fixed, but it should no longer kick clients.
- Several vanilla demo desyncs are fixed.
- Weapon changing desyncs are fixed.
- Sometimes you would see the flag while you carried it. Fixed.
- 320x200, 320x240, and 640x400 have been restored. Make sure to use r_detail 1 for them.
- Fix crashing when transitioning intermission > next level with certain pwads (occurs with gcc optimizations).
- Clients could be kicked with "szp pointer was NULL," randomly in games with many players.
- The CTF HUD display broke in 0.5.1. Fixed.
- Projectile sounds (Player and Monster) would play multiple times online. Fixed.
- Fixed the wrong light levels on some orthogonal linedefs.
- The marine death animation played too fast online. Fixed.
- Doors would play multiple sounds online. Fixed. Also Emulation of vanilla Doom bug where closing a blazing-door plays sounds twice in a row and blazing-door will play the slow-door's sound when it re-opens has been fixed.
Notables
- Xbox chat macros have been modifed. See README.Xbox.
- Co_zdoomphys is off by default. Remember, Odamex aims for Vanilla compatibility and mechanics.
- Gravity defaults to 800 on ZDoom maps, same as ZDoom default.
- Co_zdoomphys will always be 0 when playing back vanilla demos.
downloads =
Odamex 0.5.1 (r2038)
Odamex 0.5.1 was released on December 10th, 2010.
Changes
General Odamex Changes:
- General bug fixes and code optimizations.
- ZDoom features are slowly being reintroduced. These include, but are not limited to, MAPINFO, ANIMDEFS, ACS, and basic hub travel support.
- More centralizing of the game state code into the common base
- Non-infinite height actors (z-height) now function.
- Xbox is now a standard supported platform and, as a result, there is full joystick support for all platforms.
Odamex Client Changes:
- Mouse/Pallete issues fixed for Windows Vista/7 users by using DirectX as default video mode. DirectX mode now sets up the screen with a 32-bit mode and blit the 8-bit surface to it.
- Support for resolutions up to 2048x1536.
- Improved prediction when moving up/down stairs and similar sectors.
- Player color sliders in the menu now move much faster when holding down a direction.
Odamex Server Changes:
- Fixed bug where downloading clients were considered in-game.
- Fixed bug where exit button could not be used even when fraglimit was exceeded using sv_fragexitswitch.
Odamex Xbox Changes:
- Chat macro support
- Fixed a bug that makes retrieving/refreshing the server list many times faster on affected Xbox's.
- Fixed DEH/BEX patch loading (mods like Batman Doom and GoldenEye load correctly)
- The launcher loads Odamex properly when it uses a long path name
- odamex.xbe can be launched directly from an XBMC shortcut with command-line parameters using the <game> tag
- Various other bug fixes
Downloads
- Coming Soon!
Odamex 0.5.0 (r1793)
Odamex 0.5.0 should be officially released on August 24th, 2010.
Changes
General Odamex Changes:
- Dozens of bug fixes and code optimizations.
- Further improved netcode for large games and coop.
- Improved weapon/item desync issues.
- Improved Odamex protocol.
- logfile ccmd reimplemented and improved. Servers now log at start up by default.
- Added new console command waddirs. This command, when set by users, will allow odamex to search any directories listed for iwads and pwads.
- Boom editing features are now fully supported.
- Chex Quest now recognized as an iwad. It will automatically load chex.deh along with chex.wad if it is found.
- Removal of gold team support. Odamex will eventually move towards dynamic team settings.
Odamex Client Changes:
- New reorganized, scrollable menus.
- Fix saving/loading for single player games.
- Allow resolutions to be set manually when "autoadjust_video_settings" cvar is disabled.
- Addition of Chocolate Doom's Endoom viewer. Toggled with r_showendoom cvar.
- ALT+F4 now brings up the quit screen on windows platforms.
Odamex Server Changes:
- Most server cvars are now preceded by a sv_* prefix. For more information, visit server variables.
- A new cvar, sv_motd, which will display a "Message of the Day" to any connecting clients.
- Changed cvar co_level8soundfeature to be under server control.
Odamex Launcher Changes:
- Improved GUI.
- New graphical ping indicators.
- New server detail window which shows server version, revision, and settings.
Downloads
- Coming Soon!
Odamex 0.4.X Series
Odamex 0.4.4 (r1352)
Odamex 0.4.4 was officially released on December 25th, 2009.
Changes
General Odamex Changes:
- General bug fixes and code optimizations.
- Further improved client/server sector desyncs.
- Improved dehacked/bex support.
- Fixed memory corruption issue that affected Plutonia 2 pwad.
Odamex Client Changes:
- Spynext works in cooperative once again.
- Resolved "No Player # Start" disconnect from servers.
- Fixed bug that allowed player to obtain the SSG in Ultimate Doom.
- Odamex will now run with -nomusic in Linux unless a timidity.cfg is found. This prevent a crash caused by SDL_mixer.
Odamex Server Changes:
- Resolved memory leak issues.
- Fixed server crash when using "clearmaplist" on win32 machines
- A new cvar, sv_unblockplayers, allows server administrators to make it so that players may pass through eachother. Useful to prevent forward progression by problematic players in cooperative.
- Random item spawns in CTF appear to be corrected with revision 1284.
- Cheats should work correctly for clients now when they are enabled server side.
Odamex Launcher Changes:
- General code optimizations
- Increased Mac OSX support
Downloads
Odamex 0.4.3 (r1228)
Odamex 0.4.3 was officially released on March 7th, 2009.
Changes
General Odamex Changes:
- Improved client/server sector desyncs
- General bug fixes and code optimizations
Odamex Client Changes:
- Windowed clients can now be scaled to the next supported resolution by just dragging the window.
- Video mode testing has been restored in the options menu.
- Player color selection now allows for a wider range of colors to be selected from the menu.
- A new cvar, co_level8soundfeature, allows clients to toggle the vanilla doom map08 full volume behavior.
- A new cvar, snd_samplerate, now allows clients to change the sound sample output rate.
Odamex Server Changes:
- sv_itemrespawntime cvar allows servers to modify the amount of time (in seconds) for items to respawn.
- Players no longer retain keys picked up in the previous map in coop.
- +map and -warp command line parameters now work on server boot and will override the first map in a maplist.
Odamex Launcher Changes:
- Team Deathmatch servers reporting incorrectly has been corrected.
- Directory browsing has been made more user friendly.
Downloads
Odamex 0.4.2 (r1169)
Odamex 0.4.2 was officially released on October 8th, 2008.
Changes
General Odamex Changes:
- Manual flag return CTF behavior corrected
- Added separate CTF sound channels to prevent CTF sound cancelling
- General bug fixes and code optimizations
- Wall humping can now be heard again
- Silent BFG behavior corrected
Odamex Client Changes:
- Modified SDL corrects choppy mouse movement for Windows users (thanks to the ioquake3 project
- Game state saving/loading restored from Zdoom 1.22 (was stripped in csDoom 0.6.2)
- Players who join a server during a game are properly displayed as spectators
Odamex Server Changes:
- sv_gametype cvar replaces deathmatch, teamplay, and usectf cvars.
- sv_teamspawns cvar is implemented, allowing for DM on maps with only team starts or random spawns in team modes.
- sv_shufflemaplist cvar is implemented.
- sv_doubleammo cvar is implemented.
Downloads
- File List for 0.4.2
- Mac OS X Binaries (Currently Unavailable)
- Windows Binaries
- Windows Installer
- Source Code
Odamex 0.4.1 (r1037)
Odamex 0.4.1 was officially released on August 3rd, 2008.
Changes
General Odamex Changes:
- Freelook issues resolved
- General bug fixes and code optimizations
- Improved weapon desyncs
- Moving platforms move smoother now
- Passworded server support
- Wad Downloading Fixed
Odamex Client Changes:
- Client joined/left notifications (cl_connectalert)
- More mouse code improvements
- "serverinfo" console command now outputs current server CVARs neatly
Odamex Server Changes:
- Autoaim freelook bug fixed
- "sv_emptyreset" CVAR works correctly again
- New "sv_flooddelay" CVAR limits incoming client text by a specified time
- Servers now sync CVAR states with clients
Odamex Launcher Changes:
- Launcher now pulls servers from every specified master address
- Minor improvements and fixes
Downloads
- File List for 0.4.1
- Mac OS X Binaries (Currently Unavailable)
- Windows Binaries
- Windows Installer
- Source Code
Odamex 0.4.0 (r916)
Odamex 0.4.0 was officially released on June 6th, 2008.
Changes
Though this changelog hardly represents all changes between 0.3 and 0.4, some of the following changes will be more noticeable to the general user.
General Odamex Changes:
- New upstream release
- General bug fixes and code optimizations
- Improved stability
- Improved client/server network prediction
- Cooperative gameplay improvements
- Spectator Support
- True doom2.exe physics further replicated
Odamex Client Changes:
- Mouse code improvements
- Multiplayer target HUD
- New audio code from Chocolate-Doom
- Updated odamex.wad resources, new CTF sprites
- Vastly improved doom2.exe demo playback
Odamex Server Changes:
- New maplist options for server
- Server banlist support
- Server whitelist support
Odamex Launcher Changes:
- Ability to specify Odamex directory
- Multi-threaded server querying
- Launcher remembers window size after closing
Downloads
- File List for 0.4.0
- Mac OS X Binaries (Currently Unavailable)
- Windows Binaries
- Windows Installer
- Source Code
Odamex 0.3 (r476)
Odamex 0.3 was officially released on November 4th, 2007.
Odamex 0.3 is the first version to remove the alpha status.
Changes
A myriad of changes have been added since the previous version, such as:
- Removal of non-free resources
- Cvar and code additions, removals and cleanups
- Single player mode readded
- More bug fixes
- Demo compatibility fixes
- Launcher improvements
A comprehensive list of changes can be found in the CHANGELOG file shipped with Odamex.
Downloads
Odamex 0.2a (r149)
Odamex 0.2a was officially released on February 20th, 2007.
Downloads
Odamex 0.1a (r33)
Odamex 0.1a was officially released on January 19th, 2007.