These are the people who have contributed (patches, additions or other) to odamex:
| Name | E-Mail/Contact info | Contribution |
|---|---|---|
| AlexMax | alexmayfield@carolina.rr.com | Helping on documentation and testing |
| anarkavre | anarkavre@zoominternet.net | Original lead developer, helped get odamex off the ground and helps with coding |
| Dashiva | N/A | Provided a useful expert opinion on doom2.exe physics and contributed during early development |
| deathz0r | deathz0r@unidoom.org | Maintaining documentation and NSIS installer and also doing testing and code cleanups |
| denis | denis@voxelsoft.com | Lead coder |
| destx | destx@slipgate.org | Provided original launcher icons and teaser web graphics |
| Fly | N/A | Original programmer of Odamex's predecessor, CSDoom. |
| joe | joejkennedy@gmail.com | Helping with coding |
| Manc | mike@mancubus.net | Provides hosting and is also the website designer/admin and one of the project managers |
| Ralphis | ralphis@odamex.net | Helps with testing, maintains the wiki, and is a project manager |
| Randy Heit | [smordak@yahoo.com] | Creator of ZDoom, granted Odamex GPL blessing for ZDoom 1.22 |
| Russell | russell@mancubus.net | Maintains launcher code and does other coding tasks |
| SoM | somtwo@gmail.com | Replaced old interface code with SDL, making it more cross-platform |
| Toke | Toke memorial site | Designed the CTF, mouse and scoreboard/console background code for Odamex, we'll miss you man, RIP :'( |