Development roadmap
From OdaWiki
This section is a roadmap of Odamex, things that should be in at different times. The timelines and plans mentioned here are not entirely set in stone and are subject to change at any time. And obviously, the further out you go, the less concrete the ideas are.
In order of timeline
Contents
Release Candidate 1
This is tracked by Bug 122
Completed features
- Console paste
- WAD Switching
- WAD Downloading
- Linux/OSX/BSD/Win32/SPARC compatibility
In-progress features
- Spectators
- Demos
- Wallhack protection
- GPL compatibility
- Smooth prediction
- Fully functional co-op gaming
- CTF
- Bug 122
Release Candidate 2
This will be tracked by a bug once RC1 is out.
Proposed features
- Stability for all RC1 features
- Version notifier/updater
- IPv6 support
- Network compression
- Bots
- cvar overrides
- Ingame launcher
- ...
Version 1.x
This will be tracked by a bug once RC2 is out.
Proposed features for 1.0
- Bugfixes for RC2, complete working implementation
- Optional accelerated software rendering
Proposed features for 1.1
- Multilingual Support
- Dual/Tri-head display support, like doom2.exe -left and -right commands
- ...
Version 2.x
Proposed features
- There was talk of using the prboom engine.
- Voxel sprites
- ...
Beyond
Oh, here are the towels.