Development roadmap

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Revision as of 18:06, 13 April 2006 by Voxel (Talk | contribs)

This section is a roadmap of Odamex, things that should be in at different times. The timelines and plans mentioned here are not entirely set in stone and are subject to change at any time. And obviously, the further out you go, the less concrete the ideas are.

In order of timeline

Release Candidate 1

Completed features

  • Console paste
  • WAD Switching
  • WAD Downloading
  • Linux/OSX/BSD/Win32/SPARC compatibility

In-progress features

  • Spectators
  • Demos
  • Wallhack protection
  • GPL compatibility
  • Smooth prediction
  • Fully functional co-op gaming
  • CTF
  • Bug 122

Release Candidate 2

This will be tracked by a bug once RC1 is out.

Proposed features

  • Stability for all RC1 features
  • Version notifier/updater
  • Crash reporting
  • Global blacklist
  • IPv6 support
  • Network compression
  • cvar overrides and server tags
  • Ingame launcher
  • ...

Version 1.x

This will be tracked by a bug once RC2 is out.

Proposed features for 1.0

Proposed features for 1.1

  • Multilingual Support
  • Dual/Tri-head display support, like doom2.exe -left and -right commands
  • Bots
  • ...

Proposed features for 1.2

Version 2.x

Proposed features

  • There was talk of using the prboom engine.
  • ...

Beyond

Oh, here are the towels.