These are the people who have contributed (patches, additions or other) to odamex:
Name | E-Mail/Contact info | Contribution |
---|---|---|
AlexMax | alexmayfield@carolina.rr.com | Helping on documentation and testing |
anarkavre | anarkavre@zoominternet.net | Original lead developer, helped get odamex off the ground and helps with coding |
Dashiva | N/A | Provided a useful expert opinion on doom2.exe physics and contributed during early development |
deathz0r | deathz0r@unidoom.org | Maintaining documentation and NSIS installer and also doing testing and code cleanups |
denis | denis@voxelsoft.com | Lead coder |
destx | destx@slipgate.org | Provided original launcher icons and teaser web graphics |
Fly | N/A | Original programmer of Odamex's predecessor, CSDoom. |
joe | joejkennedy@gmail.com | Helping with coding |
Manc | mike@mancubus.net | Provides hosting and is also the website designer/admin and one of the project managers |
Ralphis | ralphis@odamex.net | Helps with testing, maintains the wiki, and is a project manager |
Randy Heit | smordak@yahoo.com | Creator of ZDoom, granted Odamex GPL blessing for ZDoom 1.22 |
Russell | russell@mancubus.net | Maintains launcher code and does other coding tasks |
SoM | somtwo@gmail.com | Replaced old interface code with SDL, making it more cross-platform |
Toke | Toke memorial site | Designed the CTF, mouse and scoreboard/console background code for Odamex, we'll miss you man, RIP :'( |