Releases

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Revision as of 16:07, 9 October 2008 by Ralphis (Talk | contribs) (0.4.2 added)

Odamex 0.4.X Series

Odamex 0.4.2 (r1169)

Odamex 0.4.2 was officially released on October 8th, 2008.

Changes

General Odamex Changes:

  • Manual flag return CTF behavior corrected
  • Added separate CTF sound channels to prevent CTF sound cancelling
  • General bug fixes and code optimizations
  • Wall humping can now be heard again
  • Silent BFG behavior corrected

Odamex Client Changes:

  • Modified SDL corrects choppy mouse movement for Windows users (thanks to the ioquake3 project
  • Game state saving/loading restored from Zdoom 1.22 (was stripped in csDoom 0.6.2)
  • Players who join a server during a game are properly displayed as spectators

Odamex Server Changes:

  • Gametype cvar replaces deathmatch, teamplay, and usectf cvars.
  • sv_teamspawns cvar is implemented, allowing for DM on maps with only team starts or random spawns in team modes.
  • shufflemaplist cvar is implemented.

Downloads

Odamex 0.4.1 (r1037)

Odamex 0.4.1 was officially released on August 3rd, 2008.

Changes

General Odamex Changes:

  • Freelook issues resolved
  • General bug fixes and code optimizations
  • Improved weapon desyncs
  • Moving platforms move smoother now
  • Passworded server support
  • Wad Downloading Fixed

Odamex Client Changes:

  • Client joined/left notifications (cl_connectalert)
  • More mouse code improvements
  • "serverinfo" console command now outputs current server CVARs neatly

Odamex Server Changes:

  • Autoaim freelook bug fixed
  • "Emptyreset" CVAR works correctly again
  • New "flooddelay" CVAR limits incoming client text by a specified time
  • Servers now sync CVAR states with clients

Odamex Launcher Changes:

  • Launcher now pulls servers from every specified master address
  • Minor improvements and fixes

Downloads


Odamex 0.4.0 (r916)

Odamex 0.4.0 was officially released on June 6th, 2008.

Changes

Though this changelog hardly represents all changes between 0.3 and 0.4, some of the following changes will be more noticeable to the general user.

General Odamex Changes:

  • New upstream release
  • General bug fixes and code optimizations
  • Improved stability
  • Improved client/server network prediction
  • Cooperative gameplay improvements
  • Spectator Support
  • True doom2.exe physics further replicated

Odamex Client Changes:

  • Mouse code improvements
  • Multiplayer target HUD
  • New audio code from Chocolate-Doom
  • Updated odamex.wad resources, new CTF sprites
  • Vastly improved doom2.exe demo playback

Odamex Server Changes:

Odamex Launcher Changes:

  • Ability to specify Odamex directory
  • Multi-threaded server querying
  • Launcher remembers window size after closing

Downloads

Odamex 0.3 (r476)

Odamex 0.3 was officially released on November 4th, 2007.

Odamex 0.3 is the first version to remove the alpha status.

Changes

A myriad of changes have been added since the previous version, such as:

  • Removal of non-free resources
  • Cvar and code additions, removals and cleanups
  • Single player mode readded
  • More bug fixes
  • Demo compatibility fixes
  • Launcher improvements

A comprehensive list of changes can be found in the CHANGELOG file shipped with Odamex.

Downloads

Odamex 0.2a (r149)

Odamex 0.2a was officially released on February 20th, 2007.

Downloads

Odamex 0.1a (r33)

Odamex 0.1a was officially released on January 19th, 2007.

Downloads