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Developer's Corner / Re: Odamex's RPM Package

« on: September 06, 2019, 15:34:51 »
Yeah, sorry for delay, packages are updated now.
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Developer's Corner / Re: Odamex's RPM Package

« on: January 09, 2019, 10:05:06 »
My apologies, I have not checked the forum for a long time. But since development of Odamex is active again, here I am :-) 0.7.0 version is actually available as a repository here https://copr.fedorainfracloud.org/coprs/vain/odamex/ for all Fedora major releases (but RPM package itself should work almost on every RPM based Linux distro).

However during today (don't tell my boss :-)) I have prepared a new (more clean and complex spec file) build for Odamex version 0.8 with support of others RPM based Linux distributions supported by a copr project (Mageia, openSUSE, CentOS).
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Developer's Corner / Re: Odamex's RPM Package

« on: December 21, 2010, 02:01:03 »
0.5.1, 64-bit coming soon.

http://odamex.vain.cz/ftp/
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Developer's Corner / Re: Odamex's RPM Package

« on: August 25, 2010, 03:41:29 »
RPM package version 0.5.0, finally 64bit too ;-)

Download:
http://nibbler.net.tvtrinec.cz/index.php?dir=odamex/linux/
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Developer's Corner / Re: Odamex's RPM Package

« on: December 28, 2009, 03:47:22 »
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Developer's Corner / Re: Odamex's RPM Package

« on: March 26, 2009, 10:03:05 »
RPM Fusion wishlist.
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Developer's Corner / Re: Odamex's RPM Package

« on: March 26, 2009, 07:26:55 »
What can we do about getting this into someplace where yum can find it?

Well, depends on the distribution, just become a package maintainer. For Fedora http://fedoraproject.org/wiki/PackageMaintainers/Join or there is rpmfusion project (again fedora, red hat and CenOS) FAQ.
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Developer's Corner / Re: Odamex's RPM Package

« on: March 12, 2009, 03:34:29 »
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Developer's Corner / Odamex's RPM Package

« on: October 13, 2008, 05:05:17 »
Current build status: 0.8.2



Repository address: https://copr.fedorainfracloud.org/coprs/vain/odamex/

Version 0.8.3 build is on hold currently - see Bug #1311
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Devoblog / Re: CTF Points System

« on: April 24, 2008, 04:03:46 »
Firing more than 10 rockets without moving at least 64 mappixels from starting position: -5
Heh, interesting idea =)
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General Discussion / Re: why is noone playing?

« on: March 03, 2007, 05:27:57 »
2) its alpha version and most people that want to play it are waiting for a much more... "refined" version
Most important reason.
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General Discussion / Re: IDE & Odamex

« on: March 01, 2007, 05:24:29 »
Yeah, but if you have source code, you can compile ide via wine-devel for linux. Like Miranda (http://nibbler.net.tvtrinec.cz/miranda-linux.png) and others open-source windows aplications.
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General Discussion / Re: IDE & Odamex

« on: February 23, 2007, 05:06:05 »
Internet Doom Explorer - non-portable win32 closed-source (yet)
Yet means what? Is possible multiplatform support in the future? Or just and only open-source?
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Devoblog / Re: 0.2 Alpha Available Now

« on: February 22, 2007, 06:07:03 »
Obviously there are still some things that need to be fixed, but from what I see Odamex is gonna be the best!
That's right. Odamex is great experience in multiplayer doom right now and only going to get better. Great job OdaTeam.
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