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Messages - Ralphis

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General Discussion / Re: Hello. My name is Tomek from Poland.

« on: April 10, 2019, 18:12:13 »
Hi Tomek,

Welcome to the Odamex community. We have a lot of different ways to contribute. Here are some of the easiest ways to getting involved:

Hope to see you in some servers!

Devoblog / Odamex 0.8.0 Released!

« on: January 25, 2019, 06:09:52 »
** This is a required update **

* The Release *

After a brief hiatus, the Odamex Team is proud to finally present to you, Odamex 0.8.0. The long awaited new version of Odamex is packed with many "under the hood" engine improvements that will improve the overall experience. One of the most important notes is that Odamex has upgraded to SDL2, which improves performance and fixes a number of bugs in Odamex's video, sound, and input systems. Odamex has also been updated to ensure high performance on the newest versions of Mac OSX.

There are a number of improvements and enhancements to the client. For users with non-qwerty keyboard layouts, all text input should now work as expected. Mouse options have been simplified and now uses raw input at all times (users had past issues with SDL 1.X mouse input). Users can now scale their weapon's transparency using r_drawplayersprites (or set it in the display option menu). Forcing player colors (enemy or ally) has been improved.

For our vanilla Doom enthusiasts, several bugs were fixed in the vanilla demos subsystem. As a result, it fixes a lot of problems that would cause demos to desync upon recording/playing, as well as crashes for the hardcore speedrunners. We also fixed a known problem related to the -shorttic parameter. Additionally, console cvars vid_320x200 and vid_640x400 create 320x200 and 640x400 drawing surfaces and stretches them to the entire window, emulating vanilla Doom's video rendering.

Some notable additions and changes that server administrators should note are:
  • New cvar co_globalsounds: allows players to hear other players' pickup sounds
  • New cvar sv_dmfarspawn: causes players in deathmatch mode to be (re)spawned at the farthest deathmatch spot away from all the other players
  • Merging co_fixzerotags into co_zdoomphys
  • Merging co_boomlinecheck and co_boomsectortouch are together into co_boomphys
  • Merging co_zdoomswitches and co_zdoomsoundcurve into co_zdoomsound
  • Remove co_level8soundfeature (now automatically applied only in SP/COOP If co_zdoomsound is off)
  • Reimplemented sv_emptyfreeze, which freezes the server when no clients are connected. Disabled by default

* Crash Dump Generator *

Despite all of the hard work that our developers put into Odamex, there can always be a bug hiding around the corner. One of the most frustrating types of bugs is one that causes Odamex to "hard crash" and shut the program. If you experience this on Windows, Odamex will now generate a crash dump file (ending in .dmp) in your Odamex directory. If this happens, you can upload that crash dump and an explanation of what happened to our bug tracker. Providing us access to this dump allows our developers to quickly uncover information regarding the crash and resolve the bug. Please create an account and provide information with your crash dump file if you experience a crash!

* Other Cool Things *

In addition to Odamex 0.8.0's release, we must highlight the other aspects of our project that have received great attention. You may have noticed our new, beautifully overhauled website! One account will now allow you to post on the forums, edit the wiki, and report bugs on our tracker. Expect to see new features and Odamex integration on the website going forward.

Also, please join us on the official Odamex Discord to chat with other players, organize games, and track development of the project!

A comprehensive list of additions and changes can be viewed here.

Download Odamex 0.8.0 for your preferred platform now!

Have fun!

Technical Support / Re: Odamex will not install

« on: March 28, 2017, 20:47:13 »
This looks like an issue with administrator rights for sure. It's trying to modify your registry to add the Odamex demo format as a recognized file type. As Hex suggested above, you can try grabbing the zip file and installing that way. It shouldn't require any sort of admin rights at all on a typical Windows install.

General Discussion / Re: NXW - Nonstop Xtreme Warriors

« on: April 28, 2016, 12:52:43 »
Nice! Feel free to come scrim against the top CTF players on the planet in #wdl on

Devoblog / Re: Odamex is Looking for Programming Talent

« on: February 06, 2016, 01:19:14 »
I've been praying to this idol of Dr. Sean for months but it hasn't worked :(

Developer's Corner / Re: Attempting to Port to Android

« on: July 16, 2015, 01:04:07 »
Hi fellowzdoomer,

I don't think we really have any internal experts on Android, but I did reach out to CSG about this (as he's compiled some android ports) and he said that he "always checks for native_app_glue". I'm not sure if this helps. He said he would look into it further. I'll be sure to post any follow-ups.

Technical Support / Re: Mouselook

« on: March 07, 2015, 14:45:02 »
Doom originally did not allow for jumping and freelook, so a lot of servers choose to disable this to play like the original games

Maps, Wads and Mods / Re: DWANGO 20th Anniversary!

« on: September 29, 2014, 14:32:52 »
Awesome! Can't wait to play some of this
I'm in

Devoblog / Odamex 0.7 Released!

« on: March 27, 2014, 19:09:07 »
** This is a required update **

* The Release *

After many revisions and improvements, the Odamex Team is proud to present Odamex 0.7.0. This new version of Odamex marks the first official release of the rewritten software renderer. This new renderer fixes many relics of old ZDoom code and also includes support for a 32-bit software renderer capable of displaying colors far beyond what was previously capable. Additionally optimizations for frame-rate improvements in 32-bit color mode have been implemented based on specific capable CPUs, (automatically) controlled with the cvar r_optimize.

Aside from the brand new renderer, a great deal of changes and bug fixes also come with this release. Mappers will be excited to see that Odamex now supports up to 65535 vertices and 65536 segs in a single map. The launcher has received a number of improvements as well: Odalaunch can now query servers faster and a bug has been fixed involving oversized packets that resulted in some players not being able to see a full list of servers. A new announcer is also included and only one announcer sound will play at a time per team. Screenshots can automatically be taken during intermission via cl_autoscreenshot and all screenshots are now saved in PNG format.

Windows users will be excited to see that Odamex is now offered in 32-bit and 64-bit binaries for improved speed on 64-bit compatible operating systems. Download Odamex 0.7.0 for your preferred platform now!

A full list of changes can be viewed here.

Have fun!

Nitro Zone / Re: Nitro #102: CupCtf + IDLMappingContest2012 CTF

« on: August 04, 2013, 20:56:28 »
Just show up on Saturday at the posted time and join the server!

Devoblog / North American Doom Association Launches

« on: June 28, 2013, 15:34:46 »

Sign-ups for the first North American Doom Association tournament are now open. The North American Doom Association, or NADA, is a 1-on-1 tournament ranking system that will run year-round. Players of all skill levels, experts and novices, are invited to play in any or all of the 24 open tournaments. The league utilizes servers on east, central, and west coasts of North America to allow for the fairest games. To sign up and join community discussion, you can visit the forums or chat at #nadoom.

Devoblog / Bug Tracker Maintenance

« on: June 12, 2013, 10:07:30 »
As of June 12th, the Odamex bug tracker is down for necessary maintenance. Although we expect to resolve this in a timely fashion, you can post any bugs in the Temporary Bug Tracker Thread topic on our technical support forum. We apologize for the inconvenience.

Technical Support / Temporary Bug Tracker Thread

« on: June 12, 2013, 10:04:48 »
Please post bugs here while our bug tracker undergoes scheduled maintenance. You can post them using the following format:

Bug Title:
Operating System:
Odamex Version:
Bug Description:

Maps, Wads and Mods / Re: Dsdoom3

« on: January 13, 2013, 01:00:57 »
I like both of those shots, especially the first one
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