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  • ...If you want to compile them one at a time, simply use one of the following commands: <pre>make -f Makefile.win client
    3 KB (461 words) - 19:16, 20 January 2007
  • ...ll run with a [[default configuration]]. You should test the server with a client. ...h [[:Category:Server variables|variables]] and [[:Category:Server commands|commands]]. Here are a few examples to get you going:
    5 KB (753 words) - 20:08, 27 December 2019
  • ...graphics to the screen (in addition to sound and other minor aspects). The client can also function as a single player game without any network connections b * [[:Category:Client commands|Client commands]]
    435 B (69 words) - 11:23, 6 May 2008
  • ...al point of information for all players interacting with eachother. When a client connects to a server, they send information which then is transmitted to al The server controls all aspects of a client's gameplay including wad, map, latency, and a variety of other variables of
    592 B (88 words) - 11:14, 6 May 2008
  • ...ine command line]. You can enter commands at the server terminal or at the client [[console]]. * [[:Category:Client commands|Client commands]]
    559 B (79 words) - 18:56, 2 June 2008
  • ...If you want to compile them one at a time, simply use one of the following commands: <pre>make client
    3 KB (536 words) - 02:41, 5 August 2008
  • Obviously, loading a 'different' client file than the server on purpose could open up a whole new range of exploits ...of variables, console error messages, etc.). To me, the console specific commands are like a programming language, you don't have multiple versions of C++ fo
    2 KB (391 words) - 16:43, 4 April 2006
  • ...s. Most keys can be binded using the client options menu. However, certain commands not in that menu can be set using this console command.
    455 B (81 words) - 22:16, 20 April 2006
  • Use the rcon_password command to login to server privileges from a client. ...erver control. After logged in, use the [[rcon]] command to execute server commands.''
    348 B (54 words) - 19:26, 7 June 2008
  • - Client now receives control of mouse when client is in console, menu, or alt+tabbed on Windows. This behavior mirrors Valve' - Fixed some cases where client demo settings would override the server settings
    56 KB (8,187 words) - 04:23, 12 May 2020
  • ...tart, Run: cmd). Navigate to your binary directory (the one which contains client and server binaries). Run one of the tests: tclsh85 ..\tests\commands\cmdSay.tcl
    4 KB (616 words) - 00:12, 3 June 2008
  • ==Other Useful Map Related Commands/CVARs== ''For full information on modifying and maintaining client vote privileges, refer to [[Voting]].''
    3 KB (456 words) - 14:37, 6 February 2019
  • ==Client Information== ...ID #> can be found through either the '''playerlist''' or '''showscores''' commands.
    4 KB (695 words) - 02:00, 28 January 2015
  • ...ate cvar puts a soft cap on the amount of bytes per second to send to each client. Certain kinds of important information will still be sent when this cap is ...ey could then execute commands or change cvars on the server through their client by using '''rcon [command]'''.
    7 KB (1,018 words) - 07:43, 26 July 2012
  • These commands work on both client and server. ==Console Commands & Variables==
    850 B (129 words) - 05:22, 6 August 2010
  • ...ECT [[Basic_Server_Settings]][[Category:Client commands]][[Category:Server commands]]
    91 B (10 words) - 11:42, 23 August 2010
  • ...ECT [[Basic_Server_Settings]][[Category:Client commands]][[Category:Server commands]]
    91 B (10 words) - 11:42, 23 August 2010
  • The amount of time a client must wait to call another vote if their first failed. Measured in seconds, =Client Commands=
    6 KB (901 words) - 21:20, 4 July 2012