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Topics - Hekksy

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46
DOMINATION
Design Document


[What is Domination?]

Domination is a gamemode that has recently been implemented into Skulltag. It no longer requires ACS, so now if Odamex were to implement it the two ports would be compatible boom-wise. The gamemode is inspired from UT's Domination gamemode and works well with Doom's fast-paced gameplay.

[How is Domination played?]
Domination is played with teams. The teams fight against each in order to take control of specific sectors called "control nodes." In order for a map to work, a SECTINFO lump has to be compatible with it. The SECTINFO lump tells the corresponding sector where control nodes are located.

Here is an example of what a SECTINFO lump would look like to define node points in maps:
Code: [Select]
[MAP01]
points =
{
   "The Temple" = {226},
   "Deadman's Ridge" = {298},
   "The Alien Hive" = {321}
}

[MAP04]
points =
{
   "The Void" = {25},
   "The Maze" = {1177},
   "The Library" = {1014}
}

[What are the rules of Domination?]

No specific rule changes not already described below. Just be sure to give the right SECTINFO points and add team starts :-)

{Scoring}

In various parts of the map there are "control nodes." When a player takes control of a node (the node is usually a teleporter surrounded by fog that changes color to match the team that controls it, white when nobody controls it), every 3 seconds a point is given to that team. Pointlimit will determine how many points is required for a team to be declared winner. The average pointlimit is usually somewhere around 200.

Here is an image of what a basic control node looks like in Domination for Skulltag.
http://img133.imageshack.us/my.php?image=doom0515nt2.png


This is all subject to change and open to input.
47

General Discussion / CTF Games to Spark Interest

« on: February 04, 2008, 21:19:07 »
This event kinda of died because everyone, including myself admittedly, never got it going D:.

I want to bring this back to life tho!

EVERY night, a group of players (the people of #odagames) will pick a game for us to play the next day. The next day at 7:00 CST we will gather in the server and get the games going! Both Ralphis and I have access to DTX1, and I'm sure if neither of us are around GhostlyDeath would be happy to substitute.

Tonight the game will be OMGMAPS FFA!

Thoughts?

I want to start having simple CTF sessions every couple of weeks to get people more interested in Odamex. People never play Odamex, and I feel this is a shame because Odamex can be a blast with several people in a server.

So, to spark interest and actually have people IN the servers, I want to start hosting CTF sessions if people are interested. We can vote which CTF wads to play and what dmflags to use a few days before the session. The servers I manage are the [TX-Dallas] CoffeeNet.org servers. I already host 32in24-4 on one server and odactf1 + 2cctg on another CTF server. (If there are more CTF wads that are Odamex compatible, please tell me, I'd be glad to add it to the map rotation of the mixed wads server :) )

Anyway it will start off simple, just games of CTF. However if it becomes popular, I and a few others may try some things to make the sessions even better. I am willing give a few people the RCON to the session server(s), that way if something goes wrong and I'm not around they can manage it.

I want to know the opinions of plenty of people before the release of .35, that way when .35 roles around we can get started.

Who likes the idea? Who would be willing to help if I need it? Who will actually SHOW UP for games? Questions/Comments/Concerns are welcome.
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