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Messages - Hekksy

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31

General Discussion / Re: Odamex Social Media

« on: January 09, 2017, 07:10:13 »
Updated
32

Devoblog / Git Out of Here!

« on: November 22, 2016, 20:14:09 »
We've moved to Github. You can check out our repo here:

https://github.com/odamex/odamex

Some of you might have noticed that the changelog and other web site scripts that relied on SVN have yet to be updated. They will be updated eventually but with no estimated time. Until then you can still see changes on the Github changelog and via #odamex on OFTC.

Have fun kids!
33

General Discussion / mIRC Script Launches Odamex and Connects

« on: September 03, 2016, 20:39:12 »
Hi everyone!

I made a script for mIRC that parses odamex:// and allows you to click it to connect to odamex servers from mIRC. It is pretty neat and I wanted to share it all with you!

To use it, open mIRC and at the top hit the "Scripts Editor" button and go to "Remote." From there start a new line and copy/paste the script in. Afterword simply doubleclick an odamex:// link and it will ask for a path to odamex.exe. Tell mIRC your path and it will connect to the server for you.

Enjoy!

Code: [Select]
on ^*:hotlink:$(odamex://*):*: { }

on *:hotlink:*:*: {
  if ($pos($1, odamex://, 1) == 1) {
    if ($isfile(%swi.odal.strPath)) {
      run $chr(32) $+ %swi.odal.strPath $+ $chr(32) +connect $remove($1, odamex://))
    }
    else {
      set %swi.odal.strPath $$input(Path to Odamex executable:, eo, odamex Link, %swi.odal.strPath)
    }
  }
}


The script is a modification of the one created by swiNg for Quakeworld. You can find his script and more information about it here: http://www.quakeworld.nu/blog/323/swings-qw-launcher-for-mirc
34
Thank you! More servers are awesome!

Gotta get that Doom 1 server up tho ;) ;) ;)
35
I recommend you join an Odamex IRC channel to get with players. Most of the people that play Odamex are college students and people with jobs that play organized games. #dmstuff on irc.quakenet.org is a great place to find Odamex players that lurk often.
36

Devoblog / Re: Odamex is Looking for Programming Talent

« on: April 20, 2016, 22:58:49 »
Neat! Is there anything you need from us to help you get started? The best thing to do is to get the latest version of the source code and start picking whatever bugs you think you can handle. Simply upload the diff patches.
37

Maps, Wads and Mods / Re: DOOMED IN SPACE (A community Project!)

« on: February 17, 2016, 11:47:15 »
Neat but the weapon sprites look off
38

Devoblog / Re: Odamex is Looking for Programming Talent

« on: January 20, 2016, 20:21:33 »
Capo Water doesn't want to
39

General Discussion / Re: What Would YOU Like to See Hosted?

« on: January 18, 2016, 12:51:50 »
Have you looked at the NJ Co-op server? You can vote to many different pwads to play through
40

Technical Support / Problem Registering Your Account?

« on: January 14, 2016, 10:13:09 »
Due to the amount of spam bots we have been getting, we are using a filter system that helps blocks suspicious accounts from being able to log in. However sometimes average accounts get caught in this filter and are restricted from being able to post.

If you run into this issue, drop by #odamex on OFTC or QuakeNet and double click my name "@Heks" to private message me. I will gladly activate your account here.
41

Devoblog / Odamex is Looking for Programming Talent

« on: January 13, 2016, 18:36:04 »
The Odamex project is looking for a programmer to help maintain the Odamex source code. Odamex is a Client/Server modification of ZDoom 1.22 with some ZDoom 1.23 code imported in. The project is written in C++ for the client and server and uses SDL 2 and SDL_Mixer 2 as runtime libraries. The project is entirely GPL or GPL compatible as well.

Odamex has several advanced features, including on-the-fly wad changing, the ability to trigger between vanilla Doom and ZDoom physics and nuances, map voting, an optional 32bpp renderer, network packet-based multiplayer demos, and backwards reconciliation netcode optimizations for high latency players.

However, the last release of Odamex was on March 29, 2014. There have been many code updates following the release but no new versions due to some plans not being completed. There are currently no “horrible” bugs and repeat offender crashes but the project definitely needs optimizations and maintenance.

If you are interested in helping Odamex, please respond here and/or join #odamex on irc.oftc.net

Projects to consider:
* Implementing Survival Co-op
* Improving BOOM support
* Improving the ACS interpretor
* Implementing UDMF map format
* Improving Heretic and Hexen support
* Heck just pick something and go for it!
42

General Discussion / The World Doom League

« on: January 05, 2016, 23:23:10 »
The World Doom League (or WDL) is a 3vs3 CTF league played on Odamex. Captains pick their teams of 4 and play a different team every week with the top two teams making it to the finals.

Interested in getting involved? Check out the home page (http://doomleague.org) and be sure to read the rules about private CTF (http://doomleague.org/forums/index.php?topic=244.0)

There are typically two seasons a year: Summer and Winter. Check out the WDL web site for full details. The WDL IRC channel is located on QuakeNet.org #wdl

No fees or previous experience necessary. Just show up, play games, and be involved.
43

Maps, Wads and Mods / Re: DWANGO: 21st Anniversary!

« on: January 01, 2016, 22:56:51 »
Cool brah 8)
44

Maps, Wads and Mods / Re: DWANGO: 21st Anniversary!

« on: January 01, 2016, 22:54:47 »
Cool brah 8)
45

General Discussion / Re: Happy holidays

« on: December 24, 2015, 21:54:14 »
Thanks Capo!

Merry Christmas everyone!
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